Ascenders: Simulation Whitepaper
Production Structures

icon picker

The Extractor is a structure that can be built on any built foundation of any size with a resource pool in the or a . It is one of the three core that directly feeds into the resources and crafting game loop by gathering for you. In order to build an Extractor, you need to pay some $AGEM and resources.


The Extractor allows you to extract resources from the resource capacity pool. In your Home Land, each foundation has its own list of resources. For each resource when you extract it, the total number of that resource available decreases, until it is fully depleted. When one resource is depleted, you can still access the other resources available on that foundation until the entire pool has reached its capacity. You can restore these resource pools up to their capacity via the .
Each foundation in the Home Land will give you a set of resources available, so the maximum resources you can extract from the Home Land before you need to refill the resource pools is the same for every player.
For the Premium Lands, the list of resources available in each foundation is the same, based on the NFT traits. Which means each foundation in a Premium Land has access to the same resource list, but with its own capacity. Larger foundations generally hold more resources before they are depleted. These capacity pools are also replenished via the .
In order to extract, you must hire and select the resource you want to extract. As long as there are resources left in the capacity pool and you can pay for the worker, you can begin the extraction process.
The User Interface of the Extractor informs you of the number of resources still available in your foundation’s capacity pool, as well as the cost, time, and output of extracting the resource.
The values used for this example image are not representative of the values in-game.
“As soon as we set foot on these alien lands, we could feel it under our boots: The dirt was richer than anything we had seen before.”


Raw resources (often just called “resources”) have different rarities associated with them, determining how common and how valuable they are. There are a total of five different rarities: Common, Uncommon, Rare, Epic, and Legendary. Some resources are exclusive to which city you choose when you first launch Ascenders: Simulation, and cannot be found in the Home Land of the other city. If you own a Premium Land with an exclusive resource NFT trait of the other city, however, you still gain access to the exclusive resources via your Premium Land.
List of Shared Raw Resources
Hematite Ore.png
A Common resource of surprising weight. Often associated with the matters of blood due to its red hue.
“Hematite? With your blood pressure, it’s more like Hema-tight! Hahaha... Mark? Hello? Uh oh.”
Hydrocarbon Gas.png
A Common resource familiar to the humans of Earth.
“An organic compound that was used in jet fuels, gasoline, or other ignitions. Fun for both Scientists and Pyromaniacs.”
Graphite Ore.png
An Uncommon resource found on Ascension great for electric and thermal conductivity.
“Despite its natural and stable nature on Earth, its uncommon nature here could explain the lack of street artists.”
Hydrogirdon Liquid.png
A Rare and alien resource that appears to be highly attractable.
“Even for a liquid, its encircling nature seems to cling and bind itself around any other element.”
Scheelite Ore.png
A Rare resource from which tungsten can be extracted.
“Melting this down will be a hard task, but great to use in different alloys. Sometimes has an odd glow to it.”
Stoicane Gas.png
An Epic resource from the fissures of Ascension.
“A gas that likes to move in unison, unbothered by the wind or by Newton’s Law of Motion.”
Sperrylite Ore.png
An Epic resource that hosts platinum within it.
“Although the most common platinum mineral, the level of purity is unlike we’ve ever seen before.”
Uraninite Ore.png
An Epic resource of radioactive nature.
“Not suitable for mineral baths.”
List of City-Exclusive Resources
Phosphorite Ore.png
An Uncommon raw resource only found in Olympus.
The Elysium Fields bloom in part due to the rich phosphate found in the soil, causing the flora to grow rampant.”
Quartz Ore.png
An Uncommon raw resource only found in Alexandria.
“Part of the beauty of Alexandria is due to the fact that Quartz can be found among the grains of beach sand.”
Cobaltite Ore (1).png
A Rare raw resource only found in Alexandria.
“An infamous metal to work with due to its magnetic nature while heated. Best not play baseball in summer with it.”
Petalite Ore.png
A Rare raw resource only found in Olympus.
Gaining its name from the world “Petal”, when these blow in the wind it’s considered better to duck.”
Ergalite Ore.png
A Legendary raw resource only found in Olympus.
“Its name is derived from “Intergalactic Rock”, which could be considered misleading on an Alien planet.”
Monazite Ore.png
A Legendary raw resource only found in Alexandria.
It turns out Monazite Sand led to the technological advancements needed for ARIADNE’s inner circuits.”

All Launch Raw Resources

Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
) instead.