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ADREINN
  • Pages
    • WELCOME (READ FIRST)
    • RULES v1.3
      • INTRODUCTION
      • PLAYING THE GAME
      • GEISS
      • ABILITY SCORES
      • CHARACTER ADVANCEMENT
      • INVENTORY
      • HEALTH, DEATH, AND DYING
      • LEVELS OF PLAY
      • COMBAT
        • COMBAT ON ADREINN
      • TALENTS
      • ENIGMAS
      • DOWNTIME
    • CHARACTER CREATION
      • 1. SELECT BACKGROUND
      • 2. ROLL ABILITIES
      • 3. RICH/POOR MAN'S TABLE
      • 4. STARTING ITEMS
    • ADREINN LORE
      • FACTIONS
        • TELLUS ATHERA
          • STEWARDS
            • SOLEPHIN
            • PHARON
            • MAGNER
            • SAKARA
            • ROMAERSK
            • BAYATHAN
            • VIGRAM
            • HAILU
          • THE COUNCIL
            • KARALEANS
            • THE OAKS AND UNCLE BELFORT
            • THE RENEWAL PARTY
          • THE CHURCH
          • THE BURJ
        • TRIBES BEYOND
        • RECLAIMERS
    • WEAPON & ITEM STATS
      • WEAPON STATS
      • AMMUNITION STATS
      • ITEMS
    • QUICK LOOKUP
      • WEAPONS AND COMBAT
        • MELEE
        • RANGED WEAPONS
        • icon picker
          THROWN WEAPONS
    • COMMUNITY
      • PLAYER APPLICATION
      • AFTER-ACTION REPORT
    • UNDER CONSTRUCTION
      • PRE-SESSION CHECKLIST
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THROWN WEAPONS

Thrown weapons require one hand to wield, use MIGHT to attack, and can be used in melee combat with no penalty. Also using MIGHT, they can be thrown with no penalty at ranges of up to 20’, with a medium range penalty up to 45’, and up to 60’ with a long range penalty. Basic thrown weapons use a d6 to determine damage.
 
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