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ADREINN
  • Pages
    • WELCOME (READ FIRST)
    • RULES v1.3
      • INTRODUCTION
      • PLAYING THE GAME
      • GEISS
      • ABILITY SCORES
      • CHARACTER ADVANCEMENT
      • icon picker
        INVENTORY
      • HEALTH, DEATH, AND DYING
      • LEVELS OF PLAY
      • COMBAT
        • COMBAT ON ADREINN
      • TALENTS
      • ENIGMAS
      • DOWNTIME
    • CHARACTER CREATION
      • 1. SELECT BACKGROUND
      • 2. ROLL ABILITIES
      • 3. RICH/POOR MAN'S TABLE
      • 4. STARTING ITEMS
    • ADREINN LORE
      • FACTIONS
        • TELLUS ATHERA
          • STEWARDS
            • SOLEPHIN
            • PHARON
            • MAGNER
            • SAKARA
            • ROMAERSK
            • BAYATHAN
            • VIGRAM
            • HAILU
          • THE COUNCIL
            • KARALEANS
            • THE OAKS AND UNCLE BELFORT
            • THE RENEWAL PARTY
          • THE CHURCH
          • THE BURJ
        • TRIBES BEYOND
        • RECLAIMERS
    • WEAPON & ITEM STATS
      • WEAPON STATS
      • AMMUNITION STATS
      • ITEMS
    • QUICK LOOKUP
      • WEAPONS AND COMBAT
        • MELEE
        • RANGED WEAPONS
        • THROWN WEAPONS
    • COMMUNITY
      • PLAYER APPLICATION
      • AFTER-ACTION REPORT
    • UNDER CONSTRUCTION
      • PRE-SESSION CHECKLIST
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INVENTORY

What equipment a character carries largely determines their role in Adreinn. The number of item slots available to a PC is equal to 10 + that character’s Endurance bonus. Most weapons and items take up one or two slots, while armor and large items take up more. Very small and/or light items may take up no slots. Firearm ammunition can be bundled into 5 rounds per slot, while grenades can be bundled 2 to a slot. 100 coins of any kind or 10 ampules of Geiss can be bundled into a slot, as well. A slot generally represents around 5 lbs, ask the Guide if you don’t know an item’s bulk.

 
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