Hireling Title
Description
Cost
Porter
An individual hired with nothing but the shirt on their back, hired to carry supplies and spoils of adventure. Will be surly and uncooperative if asked to do anything else.
DY100
Ditch-Digger
Comes equipped with a crowbar, shovel, pick, and hatchet - hired to move obstacles, clear brush and create pathways
DY200
Teamster
A technician capable of operating a vehicle of some kind, or a groom trained in looking after living mounts. Carries a small melee weapon.
DY400
Herald
A musician, poet, scribe, or general hype-man. Will announce the party or player at social gatherings, and relay their exploits to those the group encounters and spread their reputation far and wide.
DY500
Footman
A simple support fighter, lightly armored and armed with a reach melee weapon
DY250
Guard
a solid man-at-arms, armed with a shield and primary melee weapon
DY400
Hired Gun
From Tellus Athera’s underworld, armed with a primary melee weapon and handgun.
DY600
Ronin
An armored warrior trained with a large melee weapon, reach weapon, dual-weapons, or a single primary weapon wielded with both hands.
DY700
Hunter
Armed with a long gun
DY700
Pathfinder
Can help avoid random encounters in the wilds, armed with two thrown weapons, either ex-Harvestman or tribal born.
DY1500
Arcsman
Heavily armored, carries the deadly Arc
DY5000
Mason
Masons build improvements and renovate existing establishments, each adding 1 XP to one of your establishments
DY50
Clerk
Operate establishments
DY100
Servant
A live-in domestic worker, essential for large properties and social events
DY150
Accountant
Confer advantage on an establishment’s revenue roll
DY500
Butler
Manager of the logistics of a home, domestic staff, and social calendar. Won’t work for anyone with less than a Foreman Formal lifestyle.
DY600
Thatcher
Journeyman artisan, can craft up to 5 items you give them the raw materials for, quarter price if you provide them with a workshop space
DY800
Technician
Can fix 1 damaged piece of equipment or Rig damage
DY1000
Engineer
Can work on Enigmas for you, as if you take the ‘investigate enigma’ action but with INQUIRY bonus of +3. Cost half as much with a Enigma Atelier spot.
DY2500
Spy
Pick an organization, this informant will be able to give you information on that organization in your next session. The accuracy and access of your spies increases with consecutive downtimes of payment
DY1000