There are pieces of advanced technology that it is said humankind lost when it came to Adreinn - some say they are of alien or even divine origin. These strange machines are not well understood by the engineers and thinkers of Tellus Athera, but it is known that many contain miraculous powers. In recent years the proprietors of The Burj have taken a great interest in the enigmas. Characters who find enigmas can identify their use with either an INQUIRY save or by paying for a Burj-certified (or tribal) tinkerer to examine the enigma to find its purpose. A given enigma takes up one item slot and can be used once per day (though certain Talents adjust this.) Enigmas sometimes impose effects on enemies such as mesmerization - these require a character to roll an opposed INQUIRY save against the enemy’s static ability (as described by the specific enigma effect). Characters attempting to resist enemy enigmas must overcome the enemy’s INQUIRY static with a given ability save.
A small metallic hexagon resting on spindly crab legs with a small camera lens.
The camera can record an individual for a ten second loop which it can display as a three dimensional figure anywhere within 60 ft. The duplicator can save one loop at a time and can project for 1 minute x Operator level per day.
A caltrop looking device...
Thrown Enigma* The NE has a 20 ft effect radius. Roll INQUIRY vs Enemy ENDURANCE to determine if they are individually effected.
Instant Growth Injector
Close range dart/syringe gun, imbues target character with the strength of a Laden. Target character grows to 10’ tall.
Used on a target within 10’. The IGI imbues target character with +3 MIGHT, +2 damage, and 2 additional Hit Die for 10 rounds.
Concussion Generation Sphere
A heavy, fist-sized metal ball. Intricate wires are woven across the surface.
*Can be thrown up to 40 ft away once per day. Roll a BALANCE baseline to determine if the Enigma hits or drifts.