ENIGMAS
There are pieces of advanced technology that it is said humankind lost when it came to Adreinn - some say they are of alien or even divine origin. These strange machines are not well understood by the engineers and thinkers of Tellus Athera, but it is known that many contain miraculous powers. In recent years the proprietors of The Burj have taken a great interest in the enigmas. Characters who find enigmas can identify their use with either an INQUIRY save or by paying for a Burj-certified (or tribal) tinkerer to examine the enigma to find its purpose. A given enigma takes up one item slot and can be used once per day (though certain Talents adjust this.) Enigmas sometimes impose effects on enemies such as mesmerization - these require a character to roll an opposed INQUIRY save against the enemy’s static ability (as described by the specific enigma effect). Characters attempting to resist enemy enigmas must overcome the enemy’s INQUIRY static with a given ability save.