Skip to content
ADREINN
  • Pages
    • WELCOME (READ FIRST)
    • RULES v1.3
      • INTRODUCTION
      • PLAYING THE GAME
      • GEISS
      • ABILITY SCORES
      • CHARACTER ADVANCEMENT
      • INVENTORY
      • HEALTH, DEATH, AND DYING
      • LEVELS OF PLAY
      • COMBAT
        • COMBAT ON ADREINN
      • TALENTS
      • ENIGMAS
      • DOWNTIME
    • CHARACTER CREATION
      • 1. SELECT BACKGROUND
      • icon picker
        2. ROLL ABILITIES
      • 3. RICH/POOR MAN'S TABLE
      • 4. STARTING ITEMS
    • ADREINN LORE
      • FACTIONS
        • TELLUS ATHERA
          • STEWARDS
            • SOLEPHIN
            • PHARON
            • MAGNER
            • SAKARA
            • ROMAERSK
            • BAYATHAN
            • VIGRAM
            • HAILU
          • THE COUNCIL
            • KARALEANS
            • THE OAKS AND UNCLE BELFORT
            • THE RENEWAL PARTY
          • THE CHURCH
          • THE BURJ
        • TRIBES BEYOND
        • RECLAIMERS
    • WEAPON & ITEM STATS
      • WEAPON STATS
      • AMMUNITION STATS
      • ITEMS
    • QUICK LOOKUP
      • WEAPONS AND COMBAT
        • MELEE
        • RANGED WEAPONS
        • THROWN WEAPONS
    • COMMUNITY
      • PLAYER APPLICATION
      • AFTER-ACTION REPORT
    • UNDER CONSTRUCTION
      • PRE-SESSION CHECKLIST
Share
Explore

2. ROLL ABILITIES

To generate your character’s scores, roll 3d6 for each ability, in order, and write down the lowest number - this is your BONUS. E.g. you roll 3d6 and get 2, 5, and 5 - you record your Might bonus as 2 and you go on to rolling Balance. Once you have ascertained all of your bonuses, you may swap one with another. (One Stat swap total)
 
Want to print your doc?
This is not the way.
Try clicking the ··· in the right corner or using a keyboard shortcut (
CtrlP
) instead.