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ТЗ на моделирование скинов главного героя
ТЗ на анимации для героев и юнитов
Сатисфай - Playfocus
Mastering Retention Podcast
Mastering the art of Live Ops
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Insights into Game Evaluation and Product Management
Marvel Snap: A UX Masterclass
Designing Marvel Snap
VooDoo is disrupting the gaming industry
How to run your game as a service
Player segments yield stronger monetization
Ep.108: Effective Tools in Gaming
Ep.107: New Games
Ep.104: Iterantion and Innovation
Ep.103: Economy Design in Live Games
Ep.102: Live Operations and feature development
Ep.101: A Roadmap to optimal ad placement
Ep.93: Establishing and Maintaining Good Relationships with Users
Ep.92: Creating & Sustaining a great game experience
Ep.90: A balancing act of Product Management
Ep.88: Increasing the longevity of your game
Ep.87: Starting your own game studio
Ep.83: Reasons to play & Reasons to Pay
Ep.82: Web gaming in a mobile world
Ep.81: Attracting users with quality game design
Ep.80: Defining Product Management
Ep.79: Tips for Financial Success
Ep.77: Finding and hiring the right people
Ep.76: Quest Design
Ep.75: Strategies for successful studios
Ep.74: Unlock the secrets of hyper-casual games
Ep.72: Future Proofing Game Economies
Ep.65: Tips for creating a new game
Ep.64: The Value of Data Scientists in your Mobile Game
Ep.63: Creating long lasting and meaningful ingame communities
Ep.62: UX Game Design tips for Maximum Satisfaction
When to pivot your mobile game's approach
Solving problems in your mobile game
Live Ops and Live Ops Technologies
Game Economy Design and Limited Currency
The Fundamentals of Monetization Part 2
The Fundamentals of Monetization Part 1
Secrets to a successful mobile game
Starting a gaming studio from scratch
Using UX to deliver on what players want
How to start your own game studio
Understanding game economy design
Переводы китайских статей по дизайну
Power progression in games
Построение числового баланса
Как игра заставляет вас погружаться? Анализ числовой структуры на ранних этапах «AFK Arena»
Психология дизайна игровых мероприятий (45 советов)
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Mastering Retention Podcast
When to pivot your mobile game's approach
https://www.youtube.com/watch?v=cIr_fHMdgwE
🎙️ Mastering Retention Podcast Episode: The Love & Pies Journey
Host:
Tom Hammond, Co-founder of
UserWise
Guest:
Matt Baker, Lead Designer at
Trail Mix
Introduction
👋 Host Introduction:
Tom Hammond welcomes listeners to a special episode focusing on pivoting in game development.
Highlights the journey of
Love & Pies
, a game that pivoted from a Match-3 to a Merge game.
Encourages listeners to download and play
Love & Pies
to better understand the discussion.
🧑💼 Guest Introduction:
Matt Baker:
Over 16 years of experience in the gaming industry, primarily in mobile gaming.
Started his career in QA before transitioning to game design.
Worked at companies like Glue Mobile and King, contributing to titles like
Farm Heroes Saga
.
Joined Trail Mix to work on
Love & Pies
.
Matt's Journey into Gaming
🎮 Early Passion:
Inspired by strategy games like
Theme Hospital
and
Dungeon Keeper
.
Knew from a young age he wanted to be involved in game design.
📚 Education and Early Career:
Studied Artificial Intelligence, covering programming, philosophy, and psychology.
Briefly worked as a roadie for a band before returning to pursue a career in gaming.
Started in QA at EA but couldn't afford the position due to living costs.
Joined Glue Mobile in 2006, working on early Java phone games.
🛣️ Career Progression:
Transitioned from QA to game design at Glue Mobile.
Gained diverse experience across educational games, toys-to-life projects, and social gambling.
Spent five years at King as a Lead Game Designer on
Farm Heroes Saga
.
Joining Trail Mix and the Vision for Love & Pies
🌱 Formation of Trail Mix:
Founded by Cara and Tristan, former colleagues from King.
Aimed to create "snackable" games that contribute positively to the world.
🚀 Matt's Role:
Joined Trail Mix to develop the meta-game and narrative aspects of their new project.
Attracted by the company's vision and the opportunity to innovate.
🧩 Initial Concept for Love & Pies:
Began as a Match-3 game with merge mechanics—a hybrid approach.
Focused on heavy narrative elements with consequential player choices.
Challenges and Early Pivots
🔄 Multiple Iterations:
Initial versions included a time management game and narrative-focused gameplay akin to
Choices
or
Episode
.
Players desired more control over customization, particularly of the in-game cafe.
📝 Emphasis on Narrative:
Hired a professional writer, Laura, to build robust characters and world-building.
Shifted towards a "puzzle and decorate" model to align with player expectations.
🧪 Playtesting and Feedback:
Conducted qualitative surveys and friends-and-family tests.
Used platforms like PlaytestCloud for multi-session tests.
Identified that players struggled with mastering innovative core mechanics.
Identifying Problems and Deciding to Pivot
📉 Analyzing Metrics:
Retention rates were acceptable but not meeting internal goals (around 7-8% Day 30 retention).
Monetization was lower than expected, particularly with end-game purchases.
🕵️♂️ Diagnosing Issues:
Funnel analysis revealed players weren't reaching mastery in core mechanics.
Level pass rates dropped significantly when advanced understanding was required.
💡 The Decision to Pivot:
Time-boxed the decision-making process to ensure efficient use of resources.
Formed a small "skunkworks" team to explore a pivot to a Merge-2 game.
Aimed to retain the beloved meta-game and narrative elements.
The Pivot to a Merge Game
⚙️ Developing the New Core:
Focused on integrating the new merge mechanics seamlessly with existing meta-game.
Addressed known issues in merge games like board space, scalability, and narrative linkage.
🚀 Positive Outcomes:
Early internal testing showed immediate improvements in engagement and enjoyment.
Expanded the team to build enough content for a Day 30 retention test.
Day 30 retention rates increased to around 20% in Tier 1 countries.
🎯 Key Innovations:
Improved live operations and events to enhance player engagement.
Strengthened the connection between core gameplay and narrative.
Leveraged their strengths in high-quality production and storytelling.
Live Ops and Future Plans
🎮 Implementing Live Operations:
Introduced live events to keep the game dynamic and engaging.
Recognized the potential for live ops to drive long-term retention in merge games.
💰 Addressing Monetization Challenges:
Acknowledged that merge games often face monetization hurdles beyond initial engagement.
Developing strategies to provide ongoing value for in-game purchases as players progress.
🛠️ Upcoming Features:
Hired a Product Manager to help shape the long-term roadmap.
Plans to introduce new features that maintain consistent value for both new and veteran players.
Committed to innovating in areas like live ops, narrative integration, and player engagement.
Lessons Learned and Advice
🤝 The Power of Team Resilience:
Emphasized the importance of a team that can adapt and persist through challenges.
Highlighted that great games are made by teams that can recover from setbacks.
🕵️♀️ Understanding Player Needs:
Stressed the necessity of listening to player feedback and being willing to pivot accordingly.
Recognized that innovation must be balanced with player expectations and market realities.
🎯 Focus on Core Competencies:
Leveraged their expertise in narrative and high-quality game production.
Identified opportunities within the merge genre to differentiate their game.
Conclusion
🌟 Final Thoughts:
The pivot to a merge game revitalized the project and aligned it better with player desires.
Time-boxing decisions and being decisive were crucial in successfully pivoting.
Matt expresses confidence in the team's ability to execute their vision.
📞 Call to Action:
Encourages listeners to download and try
Love & Pies
.
Looks forward to future updates and possibly revisiting the discussion as the game evolves.
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