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ТЗ на моделирование скинов главного героя
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Ep.92: Creating & Sustaining a great game experience
Ep.90: A balancing act of Product Management
Ep.88: Increasing the longevity of your game
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Ep.82: Web gaming in a mobile world
Ep.81: Attracting users with quality game design
Ep.80: Defining Product Management
Ep.79: Tips for Financial Success
Ep.77: Finding and hiring the right people
Ep.76: Quest Design
Ep.75: Strategies for successful studios
Ep.74: Unlock the secrets of hyper-casual games
Ep.72: Future Proofing Game Economies
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Mastering Retention Podcast
Understanding game economy design
https://www.youtube.com/watch?v=1cwMCfIwVI4
🎙️ Mastering Retention Podcast Roundtable: Deep Dive into Game Economies
Host:
Tom Hammond, Co-founder of
UserWise
Guests:
Javier Barnes
, Senior Product Manager at
Tilting Point
Adrian
, Game Economy Designer and Monetization Manager
Caitlin
, Lead Economic and Monetization Designer at
Rovio
Introduction
👋 Host Introduction:
Tom Hammond welcomes listeners to a roundtable discussion on game economies.
Expresses excitement about having some of the smartest game economists on the show.
🧑💼 Guest Introductions:
Javier Barnes:
Senior Product Manager at Tilting Point.
Over 10 years of experience in mobile free-to-play.
Former Economy Director at Gameloft Montreal and Game Lead at Social Point.
Writes a blog at
jvdev.net
and contributes to Gamasutra and Medium.
Adrian:
Started in math but transitioned to game design focusing on numbers and systems.
Specialized in game economy design.
Worked at Ubisoft as a Game Economy Designer.
Experience as a LiveOps Manager and Monetization Manager.
Currently working on new projects and enjoys playing
World of Warcraft
and mobile RPGs like
Summoners War
.
Caitlin:
Lead Economic and Monetization Designer at Rovio.
Began career at Funcom working on
The Secret World
.
Moved to Finland to work in mobile gaming for nearly six years.
Defining Game Economies
🧐 What is a Game Economy?
Caitlin:
A system where players make transactions, converting one resource into another.
Involves both real-world money and in-game resources.
Drives player behavior and engagement with different content.
Discussion Points:
Game economies encompass currencies, systems, and strategies that support transactions.
Designed to create scarcity, desire, and manage time as a resource.
The goal is to influence player behavior to make the game fun and monetizable.
Making Game Economies Fun
🎯 Key Elements of Fun in Game Economies:
Player Motivation:
Understanding target audiences and their preferences.
Aligning economic loops with core gameplay (e.g., exploration, combat).
Optimal Reward Structures:
Ensuring the most fun activities are also the most rewarding.
Avoiding scenarios where players optimize the fun out of the game.
Emotional Engagement:
Designing monetization so players feel excited and satisfied with their purchases.
Aiming for players to share positive experiences with others.
Simulating Game Economies
🛠️ Can Game Economies Be Simulated in Pre-Production?
Yes, Through:
Making assumptions about player behavior.
Using tools like Excel, Python scripts, and Machinations for modeling.
Creating personas and control models to predict player progression and resource flow.
Challenges:
Players may behave differently than expected.
Assumptions need to be validated and adjusted based on real data during soft launch.
Tools and Approaches
🔧 Tools for Modeling Economies:
Excel:
Preferred for its speed and flexibility in making quick changes.
Allows for linking data and seeing immediate impacts on graphs and tables.
Machinations:
Useful for visualizing complex systems and demonstrating flows to non-designers.
Better suited for high-level overviews rather than day-to-day modeling.
Custom Scripts:
Python or other programming languages can simulate player behavior over time.
Helpful for modeling multiple iterations and player profiles.
Adjusting Economies Post-Launch
📈 Adapting to Real Player Behavior:
Collecting Data:
Use analytics to understand actual player actions.
Compare against initial assumptions and adjust accordingly.
Player Feedback:
Surveys and direct communication with players, especially whales.
Gathering emotional responses to understand how players feel about the economy.
🛠️ Fixing Broken Economies:
Identifying the Issue:
Understanding in what way the economy is broken (e.g., inflation, imbalance).
Possible Solutions:
Adjust rewards and costs carefully to avoid backlash.
Introduce new currencies or systems to replace or supplement existing ones.
Use live events to test changes before making permanent adjustments.
Challenges:
Players may resist changes that devalue their prior investments.
Important to maintain trust and transparency with the player community.
Monetization Strategies
💰 Monetizing the Economy:
Scaling Purchases:
Adjusting in-game shop offerings to match player progression.
Introducing better value bundles as players advance.
Time as Currency:
Selling time-saving options (e.g., speeding up resource collection).
Provides consistent value across different progression stages.
Compartmentalization:
Isolating parts of the economy to prevent inflation from affecting the whole system.
Allows for introducing new features without disrupting existing balance.
Live Ops and Events
🎉 Using Live Operations:
Testing New Features:
Introduce new mechanics as limited-time events to gauge player response.
Allows for adjustments or removal without long-term commitment.
Seasonality and Resets:
Implement seasons to refresh the economy and content.
Can help fix broken economies by resetting certain aspects while rewarding players.
Player Retention:
Events can re-engage players by offering fresh experiences.
Must ensure that new content doesn't overwhelm or confuse new players.
Conclusion
🌟 Key Takeaways:
Understand Your Players:
Tailor the economy to fit player motivations and behaviors.
Flexible Design:
Be prepared to adjust based on real data and feedback.
Holistic Approach:
Balance the fun factor with monetization to create a sustainable game economy.
📞 Connecting with the Guests:
Javier Barnes:
Blog at
jvdev.net
, LinkedIn.
Adrian:
Reach out via LinkedIn.
Caitlin:
Blog at
treasuresavvy.wordpress.com
.
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