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Mastering Retention Podcast

Understanding game economy design

🎙️ Mastering Retention Podcast Roundtable: Deep Dive into Game Economies
Host: Tom Hammond, Co-founder of UserWise
Guests:
Javier Barnes, Senior Product Manager at Tilting Point
Adrian, Game Economy Designer and Monetization Manager
Caitlin, Lead Economic and Monetization Designer at Rovio

Introduction

👋 Host Introduction:
Tom Hammond welcomes listeners to a roundtable discussion on game economies.
Expresses excitement about having some of the smartest game economists on the show.
🧑‍💼 Guest Introductions:
Javier Barnes:
Senior Product Manager at Tilting Point.
Over 10 years of experience in mobile free-to-play.
Former Economy Director at Gameloft Montreal and Game Lead at Social Point.
Writes a blog at and contributes to Gamasutra and Medium.
Adrian:
Started in math but transitioned to game design focusing on numbers and systems.
Specialized in game economy design.
Worked at Ubisoft as a Game Economy Designer.
Experience as a LiveOps Manager and Monetization Manager.
Currently working on new projects and enjoys playing World of Warcraft and mobile RPGs like Summoners War.
Caitlin:
Lead Economic and Monetization Designer at Rovio.
Began career at Funcom working on The Secret World.
Moved to Finland to work in mobile gaming for nearly six years.

Defining Game Economies

🧐 What is a Game Economy?
Caitlin:
A system where players make transactions, converting one resource into another.
Involves both real-world money and in-game resources.
Drives player behavior and engagement with different content.
Discussion Points:
Game economies encompass currencies, systems, and strategies that support transactions.
Designed to create scarcity, desire, and manage time as a resource.
The goal is to influence player behavior to make the game fun and monetizable.

Making Game Economies Fun

🎯 Key Elements of Fun in Game Economies:
Player Motivation:
Understanding target audiences and their preferences.
Aligning economic loops with core gameplay (e.g., exploration, combat).
Optimal Reward Structures:
Ensuring the most fun activities are also the most rewarding.
Avoiding scenarios where players optimize the fun out of the game.
Emotional Engagement:
Designing monetization so players feel excited and satisfied with their purchases.
Aiming for players to share positive experiences with others.

Simulating Game Economies

🛠️ Can Game Economies Be Simulated in Pre-Production?
Yes, Through:
Making assumptions about player behavior.
Using tools like Excel, Python scripts, and Machinations for modeling.
Creating personas and control models to predict player progression and resource flow.
Challenges:
Players may behave differently than expected.
Assumptions need to be validated and adjusted based on real data during soft launch.

Tools and Approaches

🔧 Tools for Modeling Economies:
Excel:
Preferred for its speed and flexibility in making quick changes.
Allows for linking data and seeing immediate impacts on graphs and tables.
Machinations:
Useful for visualizing complex systems and demonstrating flows to non-designers.
Better suited for high-level overviews rather than day-to-day modeling.
Custom Scripts:
Python or other programming languages can simulate player behavior over time.
Helpful for modeling multiple iterations and player profiles.

Adjusting Economies Post-Launch

📈 Adapting to Real Player Behavior:
Collecting Data:
Use analytics to understand actual player actions.
Compare against initial assumptions and adjust accordingly.
Player Feedback:
Surveys and direct communication with players, especially whales.
Gathering emotional responses to understand how players feel about the economy.
🛠️ Fixing Broken Economies:
Identifying the Issue:
Understanding in what way the economy is broken (e.g., inflation, imbalance).
Possible Solutions:
Adjust rewards and costs carefully to avoid backlash.
Introduce new currencies or systems to replace or supplement existing ones.
Use live events to test changes before making permanent adjustments.
Challenges:
Players may resist changes that devalue their prior investments.
Important to maintain trust and transparency with the player community.

Monetization Strategies

💰 Monetizing the Economy:
Scaling Purchases:
Adjusting in-game shop offerings to match player progression.
Introducing better value bundles as players advance.
Time as Currency:
Selling time-saving options (e.g., speeding up resource collection).
Provides consistent value across different progression stages.
Compartmentalization:
Isolating parts of the economy to prevent inflation from affecting the whole system.
Allows for introducing new features without disrupting existing balance.

Live Ops and Events

🎉 Using Live Operations:
Testing New Features:
Introduce new mechanics as limited-time events to gauge player response.
Allows for adjustments or removal without long-term commitment.
Seasonality and Resets:
Implement seasons to refresh the economy and content.
Can help fix broken economies by resetting certain aspects while rewarding players.
Player Retention:
Events can re-engage players by offering fresh experiences.
Must ensure that new content doesn't overwhelm or confuse new players.

Conclusion

🌟 Key Takeaways:
Understand Your Players:
Tailor the economy to fit player motivations and behaviors.
Flexible Design:
Be prepared to adjust based on real data and feedback.
Holistic Approach:
Balance the fun factor with monetization to create a sustainable game economy.
📞 Connecting with the Guests:
Javier Barnes: Blog at , LinkedIn.
Adrian: Reach out via LinkedIn.
Caitlin: Blog at .
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