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ТЗ на моделирование скинов главного героя
ТЗ на анимации для героев и юнитов
Сатисфай - Playfocus
Mastering Retention Podcast
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Ep.103: Economy Design in Live Games
Ep.102: Live Operations and feature development
Ep.101: A Roadmap to optimal ad placement
Ep.93: Establishing and Maintaining Good Relationships with Users
Ep.92: Creating & Sustaining a great game experience
Ep.90: A balancing act of Product Management
Ep.88: Increasing the longevity of your game
Ep.87: Starting your own game studio
Ep.83: Reasons to play & Reasons to Pay
Ep.82: Web gaming in a mobile world
Ep.81: Attracting users with quality game design
Ep.80: Defining Product Management
Ep.79: Tips for Financial Success
Ep.77: Finding and hiring the right people
Ep.76: Quest Design
Ep.75: Strategies for successful studios
Ep.74: Unlock the secrets of hyper-casual games
Ep.72: Future Proofing Game Economies
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The Fundamentals of Monetization Part 2
The Fundamentals of Monetization Part 1
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Mastering Retention Podcast
Ep.81: Attracting users with quality game design
https://www.youtube.com/watch?v=tRWLAjaVb4M
🎙️ Mastering Retention Podcast: Bridging Educational and Casual Game Design with Amir Dori
Host:
Tom Hammond, Co-founder of
UserWise
Guest:
Amir Dori, Head of Game Design at
SciPlay
Introduction
👋 About Amir Dori:
Head of Game Design at SciPlay, leading the casual games division.
Extensive background in educational game design.
Lecturer in game design, teaching frameworks and best practices.
Journey into Gaming
🎮 Early Beginnings:
Started creating interactive experiences using PowerPoint and Flash.
Developed independent games and apps, including the viral "iWatermelon Deluxe" app.
Transitioned from being an indie developer to joining larger companies to learn and grow.
🚀 Career Progression:
Joined
TabTale
(now
Crazy Labs
) as a game designer.
Later joined
Matific
, an educational game company, as the sole game designer.
Focused on creating math-based educational games for children from kindergarten to grade 6.
Educational Game Design
📚 Designing for Education:
Emphasized that in educational games, pedagogy is the priority over metrics.
Collaborated closely with instructional designers and pedagogical experts.
Created games that teach math concepts through intrinsic motivation and engaging narratives.
🎯 Challenges and Considerations:
Navigating political correctness and cultural sensitivities (e.g., avoiding meat in illustrations, representing diversity).
Optimizing games for low-bandwidth environments common in schools.
Ensuring games are accessible and perform well on outdated hardware.
🛠️ LiveOps in Educational Games:
Implemented achievement systems, daily quests, and events to drive engagement.
Events centered around universal themes (e.g., seasons, math Olympics) to avoid cultural or religious sensitivities.
Transition to SciPlay and Casual Games
🎲 Role at SciPlay:
Joined SciPlay to head the game design of the new casual games division.
Works across multiple studios in different locations (Finland, Turkey, Austin, Tel Aviv).
Focuses on unifying methodologies and sharing best practices among teams.
💡 Approach to Game Design:
Acts as an internal consultant and additional brainpower for studios.
Balances offering guidance with respecting each studio's unique processes and expertise.
Emphasizes the importance of data-driven decisions and understanding player segments.
Iterating on New Game Ideas
🔍 Market Research and Validation:
Uses competitor analysis and market trends to identify opportunities.
Creates mockup videos to test concepts before full development.
Analyzes metrics like CTR and CPI to gauge interest.
👥 User Testing:
Stressed the importance of observing real players interacting with games.
In educational settings, conducted live usability tests with children.
In casual games, utilizes cloud testing services to gather feedback from target demographics.
Balancing Core Gameplay and Metagame
⚖️ Core vs. Metagame:
Discussed the shift in match-3 games from core gameplay focus to metagame-driven experiences.
Examples include games like
Candy Crush
,
Homescapes
, and
Lily's Garden
.
Emphasized starting with a lean core game and incrementally adding metagame features based on player engagement.
🎯 Targeting New Audiences:
Explored strategies to attract players who are not currently served by existing games.
Highlighted the importance of understanding why certain demographics are not engaging with specific genres.
Tips for Improving Player Retention
🔑 Amir's Advice:
Day 1 Retention:
Focus on onboarding, first-time user experience, and the game's look and feel.
Day 7 Retention:
Enhance the core gameplay loop, game economy, and return triggers to keep players engaged.
Day 30 Retention:
Implement live operations, social features, and deeper metagame elements.
Avoid applying solutions that target later retention stages to earlier retention problems.
Conclusion
🌟 Final Thoughts:
Shared insights on bridging educational and casual game design principles.
Highlighted the importance of adaptability and continuous learning in game development.
Encouraged game designers to focus on player needs and data-driven approaches.
📞 Connecting with Amir Dori:
Open to questions and discussions about game design and player retention strategies.
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