Статьи по теме:
1. Типология Бартла
2. Quantic Foundry
3. Four Fun Keys
4. 5 Domains of Play
Personality traits → Game preferences (Taste) → Archetypes
Personality theory is a good predictor for start, but not
Drives:
5. 8 kinds of fun
6. PENS
Scott Rigby
7. Self-Determination Theory
8.Пирамида маслоу
9. Классификация из исследования по Tera и BattleField
10. Solsten
2024_State_of_the_Player.pdf
13.7 MB
11. Game Analytics
12. GameRefinery
13. NewZoo
Newzoo_Gamer_Segmentation.pdf
1.8 MB
14. MAF
15. Andrzej Marczewski
16. Kinrate Analytics
17. Octalysis Framework
18. Hypercasual Gamers Motivation
19. Facebook Gaming Player Motivation
has identified 8 primary player motivations, i.e., reasons why people play mobile games. This is very useful for the creative process. Here’s an overview of each one.
Self-Expression
For some players, the ability to express their identity and creativity through mobile games is the most powerful motivator. They like to personalize a game and leave their mark, whether it’s by building, designing, decorating, or customizing characters.
Social Connection
This group of players is motivated by social connections. For them, mobile gaming is a social activity. That can include playing against other players, playing with friends, collaborating with others, or joining a guild.
Progression
Data shows that many players are driven by a sense of accomplishment when playing mobile games. Games they find interesting include building, creating, managing, and even exploring new areas.
Expertise
This motivation also relates to feeling accomplished. However, it’s more about honing one’s skills and mastering every aspect of a game. They always look for ways to get better in any game they play. Steep learning curves and difficult games are appealing to them.
Discovery
Many players get a thrill from discovering new areas, items, or characters in a game. They’re mainly driven by exploration. Furthermore, this group of gamers feels excited when they stumble upon interesting findings and acquire a wide range of items.
Power
For many players, gaming is all about winning and beating other players. This group of gamers is highly focused on defeating others and achieving victory. Furthermore, they enjoy playing the role of a king, queen, or an emperor and take satisfaction from running the game.
Escapism
For some people, mobile games are a way to immerse themselves in another world and escape reality. Role-playing, going on wild adventures, and losing oneself in a fantasy world is what they seek in a mobile game.
Relaxation
Some players simply want to relax and pass the time while commuting, waiting for an appointment, or winding down after a busy day at work. For them, it’s not about winning and mastering difficult adrenaline-fueled games. They tend to be attracted to simple, slow-paced games that include puzzles or cards.
20.Акцентуации (Психотипы) по А.Филатову
*Считается что акцентуации менее применимы практически и реже встречаются в чистом виде, чем соционические типы.
21. Соционика (MBTI, Meyers-Briggs)
Этика ←→ Логика
Сенсорика ←→ Интуиция
Интроверсия ←→ Экстраверсия
Дон Кихот (искатель, интуитивно-логический экстраверт) Дюма (посредник, сенсорно-этический интроверт) Робеспьер (аналитик, логически-интуитивный интроверт) Гюго (игрок, этически-сенсорный экстраверт) Жуков (маршал, сенсорно-логический экстраверт) Есенин (лирик, интуитивно-этический интроверт) Максим Горький (управленец, логически-сенсорный интроверт) Гамлет (артист, этически-интуитивный экстраверт) Бальзак (критик, интуитивно-логический интроверт) Наполеон (император, сенсорно-этический экстраверт) Джек Лондон (информатор-методист, логически-интуитивный экстраверт) Драйзер (церемониймейстер, этически-сенсорный интроверт) Габен (мастер, сенсорно-логический интроверт) Гексли (коммуникатор, интуитивно-этический экстраверт) Штирлиц (разведчик, логически-сенсорный экстраверт) Достоевский (гуманист, этически-интуитивный интроверт)
22. Operant Conditioning
23. Intrinsic and Extrinsic motivation
24. Self reported motivations