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ТЗ на моделирование скинов главного героя
ТЗ на анимации для героев и юнитов
Сатисфай - Playfocus
Mastering Retention Podcast
Mastering the art of Live Ops
UX secrets you can learn from Royal Match
Insights into Game Evaluation and Product Management
Marvel Snap: A UX Masterclass
Designing Marvel Snap
VooDoo is disrupting the gaming industry
How to run your game as a service
Player segments yield stronger monetization
Ep.108: Effective Tools in Gaming
Ep.107: New Games
Ep.104: Iterantion and Innovation
Ep.103: Economy Design in Live Games
Ep.102: Live Operations and feature development
Ep.101: A Roadmap to optimal ad placement
Ep.93: Establishing and Maintaining Good Relationships with Users
Ep.92: Creating & Sustaining a great game experience
Ep.90: A balancing act of Product Management
Ep.88: Increasing the longevity of your game
Ep.87: Starting your own game studio
Ep.83: Reasons to play & Reasons to Pay
Ep.82: Web gaming in a mobile world
Ep.81: Attracting users with quality game design
Ep.80: Defining Product Management
Ep.79: Tips for Financial Success
Ep.77: Finding and hiring the right people
Ep.76: Quest Design
Ep.75: Strategies for successful studios
Ep.74: Unlock the secrets of hyper-casual games
Ep.72: Future Proofing Game Economies
Ep.65: Tips for creating a new game
Ep.64: The Value of Data Scientists in your Mobile Game
Ep.63: Creating long lasting and meaningful ingame communities
Ep.62: UX Game Design tips for Maximum Satisfaction
When to pivot your mobile game's approach
Solving problems in your mobile game
Live Ops and Live Ops Technologies
Game Economy Design and Limited Currency
The Fundamentals of Monetization Part 2
The Fundamentals of Monetization Part 1
Secrets to a successful mobile game
Starting a gaming studio from scratch
Using UX to deliver on what players want
How to start your own game studio
Understanding game economy design
Переводы китайских статей по дизайну
Power progression in games
Построение числового баланса
Как игра заставляет вас погружаться? Анализ числовой структуры на ранних этапах «AFK Arena»
Психология дизайна игровых мероприятий (45 советов)
Материалы по психологии игроков
Mastering Retention Podcast
Ep.76: Quest Design
https://www.youtube.com/watch?v=gEjAurdGZbo
🎙️ Mastering Retention Podcast: Game Design and Live Ops Insights with Kurt Sparkle
Host:
Tom Hammond, Co-founder of
UserWise
Guest:
Kurt Sparkle, Former Blizzard Veteran and Game Designer at
Amazon Games
Introduction
👋 About Kurt Sparkle:
Former game designer at
Blizzard Entertainment
, with extensive experience on
World of Warcraft
.
Currently working on mobile game development at
Amazon Games
.
Passionate about game design and live operations (LiveOps).
Journey into the Gaming Industry
🎮 Early Beginnings:
Grew up in the 80s and 90s playing NES, Sega, and PlayStation games.
Started creating game mods as a teenager for games like
Doom
,
Half-Life
, and
Elder Scrolls
.
Developed a love for level design and modding, initially as a hobby.
🚀 Breaking into Game Development:
Realized in college that making games could be a career.
Faced challenges entering the industry despite a degree and a mod portfolio.
Received valuable advice from a design manager during an interview:
Learn
Unity
, which was new at the time.
Consider
Quality Assurance (QA)
as a pathway into game design.
Landed a QA position at
Blizzard
after expanding his job search.
Transition from QA to Game Design
🔄 Skills Gained in QA:
Learned to anticipate and identify potential issues in games.
Developed thoroughness and foresight, crucial in game design.
Emphasized the importance of thinking about how to break the game to improve its robustness.
🎯 Impact on Game Design:
QA experience helped reduce bugs and issues during development.
Encouraged designers to be proactive in identifying problems before they reach QA.
LiveOps and Long-Running Games
🌍 Insights on World of Warcraft (WoW):
Discussed the extensive content release schedule for WoW.
Explained that expansions and major content updates are planned years in advance.
Highlighted the challenges of designing for a diverse player base with varying playstyles.
👥 Catering to Different Player Types:
WoW accommodates hardcore raiders, casual players, PvP enthusiasts, and storytelling fans.
Emphasized the need for both vertical (power progression) and horizontal (variety of activities) advancement.
📈 Importance of Player Analytics:
Acknowledged the role of analytics in understanding player behavior.
Recognized that "aha" moments vary among players and are crucial for retention.
Quest Design and Player Engagement
📝 Crafting Compelling Quests:
Core quest mechanics in WoW have remained consistent over the years.
Bread and Butter Quests:
Familiar mechanics like killing enemies, collecting items, and exploration.
Provide a foundation for storytelling and are intuitive for players.
🌟 Keeping Quests Fresh:
Introduce novelty by changing 15% of familiar mechanics.
Use new narratives, visuals, and slight gameplay tweaks to make quests feel new.
Leverage player fantasies and environmental themes to enhance engagement.
🎭 Example Strategies:
Incorporate elements from popular culture to resonate with players (e.g., Indiana Jones in jungle settings).
Design zones and stories that cater to different player preferences.
Designing Replayable Content
🔄 Difference Between One-Time and Repeatable Quests:
Replayable quests require intrinsic fun factors to prevent player boredom.
Intrinsic Fun Factors Include:
Novelty:
Offering new experiences within familiar mechanics.
Control:
Ensuring gameplay is intuitive and enjoyable.
Fulfilling Fantasies:
Aligning with what players find exciting.
🦋 Case Study: The Moth Quest
Players transform into a moth with abilities focused on avoidance rather than combat.
Offers a fresh twist on the core game loop, enhancing replayability.
🧪 Testing for Fun:
Emphasized iterative design and playtesting.
Gathering feedback is crucial for refining content.
Transition to Mobile Game Development
📱 Embracing Mobile Platforms:
Moved to mobile development to reach a broader audience.
Sees mobile as the future of gaming due to its accessibility and massive player base.
🎯 Challenges and Opportunities:
Recognizes differences in control schemes and monetization models.
Excited about the potential for AAA-quality games on mobile devices.
Cited
Genshin Impact
as a benchmark for high-quality mobile experiences.
⌚ Considering Play Session Length:
Importance of designing for varying play session lengths on mobile.
Mobile games need to accommodate both quick sessions and longer engagements.
Tips for Player Retention
🔑 Building Player Trust:
Essential to maintain trust by delivering valuable and reliable content.
Breaking trust can significantly harm player retention.
💎 Offering Value:
Players should feel they are receiving good value for their time and money.
Monetization should feel like a win-win situation, encouraging voluntary spending.
Conclusion
🌟 Final Thoughts:
Stressed the importance of understanding player needs and designing accordingly.
Encouraged designers to think critically about play session lengths and core gameplay loops.
📞 Connecting with Kurt Sparkle:
LinkedIn:
Preferred platform for professional connections.
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