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ТЗ на моделирование скинов главного героя
ТЗ на анимации для героев и юнитов
Сатисфай - Playfocus
Mastering Retention Podcast
Mastering the art of Live Ops
UX secrets you can learn from Royal Match
Insights into Game Evaluation and Product Management
Marvel Snap: A UX Masterclass
Designing Marvel Snap
VooDoo is disrupting the gaming industry
How to run your game as a service
Player segments yield stronger monetization
Ep.108: Effective Tools in Gaming
Ep.107: New Games
Ep.104: Iterantion and Innovation
Ep.103: Economy Design in Live Games
Ep.102: Live Operations and feature development
Ep.101: A Roadmap to optimal ad placement
Ep.93: Establishing and Maintaining Good Relationships with Users
Ep.92: Creating & Sustaining a great game experience
Ep.90: A balancing act of Product Management
Ep.88: Increasing the longevity of your game
Ep.87: Starting your own game studio
Ep.83: Reasons to play & Reasons to Pay
Ep.82: Web gaming in a mobile world
Ep.81: Attracting users with quality game design
Ep.80: Defining Product Management
Ep.79: Tips for Financial Success
Ep.77: Finding and hiring the right people
Ep.76: Quest Design
Ep.75: Strategies for successful studios
Ep.74: Unlock the secrets of hyper-casual games
Ep.72: Future Proofing Game Economies
Ep.65: Tips for creating a new game
Ep.64: The Value of Data Scientists in your Mobile Game
Ep.63: Creating long lasting and meaningful ingame communities
Ep.62: UX Game Design tips for Maximum Satisfaction
When to pivot your mobile game's approach
Solving problems in your mobile game
Live Ops and Live Ops Technologies
Game Economy Design and Limited Currency
The Fundamentals of Monetization Part 2
The Fundamentals of Monetization Part 1
Secrets to a successful mobile game
Starting a gaming studio from scratch
Using UX to deliver on what players want
How to start your own game studio
Understanding game economy design
Переводы китайских статей по дизайну
Power progression in games
Построение числового баланса
Как игра заставляет вас погружаться? Анализ числовой структуры на ранних этапах «AFK Arena»
Психология дизайна игровых мероприятий (45 советов)
Материалы по психологии игроков
Mastering Retention Podcast
Ep.88: Increasing the longevity of your game
https://www.youtube.com/watch?v=EwajZNWg3RI
🎙️ Mastering Retention Podcast: Designing Long-Term Engagement with Jonathan Durr
Host:
Tom Hammond, Co-founder of
UserWise
Guest:
Jonathan Durr, Co-founder of
FoxBear Games
Introduction
👋 About Jonathan Durr:
Began his career at
EA Tiburon
as a QA tester, working on titles like Madden NFL.
Transitioned into game design after four years in QA.
Worked at
THQ
,
Kabam
, and
FoxNext Games
.
Played a key role in the development of
Marvel Strike Force
.
Currently the Co-founder of
FoxBear Games
, partnered with
Wildlife Studios
.
Founding FoxBear Games
🏗️ Partnership with Wildlife Studios:
Wildlife approached Jonathan with an opportunity to create a new studio under their sponsorship.
FoxBear Games was established with creative control and Wildlife's support.
The studio benefits from collaboration with other experienced teams within Wildlife's network.
🎯 Focus Areas:
Avoiding hyper-casual games and massive projects requiring large teams over many years.
Leveraging Jonathan's expertise in mid-core to hardcore mobile games.
Challenges in Mobile Game Development
🌊 Navigating the Red Ocean:
Recognizing the difficulty in finding unique opportunities in a saturated market.
Understanding that even well-made games can fail in soft launch due to scalability issues.
🧠 Strategic Approach:
Emphasizing the importance of data-driven decisions to identify audience needs.
Acknowledging that making successful games often involves educated guesses and risks.
Designing Features for Marvel Strike Force
🔍 Competitive Analysis:
Studied successful games like
Heroes Charge
and
Star Wars: Galaxy of Heroes
.
Identified key features that resonated with players in the hero collector genre.
🗣️ Player Interviews:
Engaged with elite players from other games to gather insights.
Asked questions about what they loved, their engagement drivers, and pain points.
Used content creators and community leaders to reach top players.
✅ Validating Assumptions:
Tested initial design hypotheses against player feedback.
Ensured that new features addressed real player desires and problems.
The Importance of Regularity
📈 Defining Regularity:
Regularity measures how consistently players engage with the game.
A player who logs in seven consecutive days becomes a "regular."
Regulars have a high likelihood (around 98%) of returning the next day.
💰 Business Impact:
Regular players constitute about 70-80% of the game's revenue.
Focusing on regularity helps in designing features that enhance daily engagement.
Understanding Different Player Behaviors
👥 Player Personas:
Acknowledged that players have different play styles and schedules.
Example personas:
"Schizophrenic Nancy":
Plays in short bursts whenever possible.
"Planned Out Suzy":
Schedules longer, dedicated play sessions.
🎯 Designing for Core Players:
Prioritized designing for competitive players who are deeply engaged.
Allowed casual players to enjoy the game at their own pace without diluting core features.
Designing for Long-Term Engagement
🛣️ Planning Ahead:
Recognized the need for meaningful player goals extending three years and beyond.
Developed a rough roadmap for future features and content expansions.
🌌 Introducing End-Game Content:
Created features like
Dark Dimension
as challenging, long-term objectives.
Provided players with a "North Star" goal to work towards over time.
🔄 Content Treadmill:
Continuously added new challenges to keep the game fresh.
Balanced between offering new content and maintaining game stability.
Live Operations (LiveOps) for Long-Term Games
🎪 "Running the Show":
Implemented a strategy to introduce something new in the game daily.
Scheduled events, character releases, offers, and messages to keep engagement high.
🛠️ Sustainability Challenges:
Addressed the risk of developer burnout due to constant content creation.
Emphasized the importance of sustainable practices to maintain team health.
🎉 Event Pacing:
Planned major updates or events once or twice a year.
Included smaller monthly events to maintain player interest without overwhelming them.
Communicating with Players
📣 Transparency and Roadmaps:
Provided players with regular updates on upcoming features and bug fixes.
Conducted bi-annual roadmap presentations to align player expectations.
🤝 Community Engagement:
Involved top players in testing and providing feedback on major features.
Fostered a sense of collaboration and trust between developers and the community.
Potential Pitfalls in LiveOps
⚠️ Managing Player Feedback:
Recognized that acting on all feedback could harm game balance.
Avoided over-rewarding players, which could disrupt the in-game economy.
🐞 Dealing with Bugs and Errors:
Shared examples of offers with incorrect values (e.g., extra zeros).
Emphasized the importance of swift, fair responses to maintain player trust.
🔄 Learning from Mistakes:
Used errors as opportunities to create positive experiences (e.g., generous compensation).
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