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Mastering Retention Podcast

Mastering the art of Live Ops
 
UX secrets you can learn from Royal Match
 
Insights into Game Evaluation and Product Management
 
Marvel Snap: A UX Masterclass
 
Designing Marvel Snap
 
VooDoo is disrupting the gaming industry
 
How to run your game as a service
 
Player segments yield stronger monetization
 
Ep.108: Effective Tools in Gaming
 
Ep.107: New Games
 
Ep.104: Iterantion and Innovation
 
Ep.103: Economy Design in Live Games
 
Ep.102: Live Operations and feature development
 
Ep.101: A Roadmap to optimal ad placement
 
Ep.93: Establishing and Maintaining Good Relationships with Users
 
Ep.92: Creating & Sustaining a great game experience
 
Ep.90: A balancing act of Product Management
 
Ep.88: Increasing the longevity of your game
 
Ep.87: Starting your own game studio
 
Ep.83: Reasons to play & Reasons to Pay
 
Ep.82: Web gaming in a mobile world
 
Ep.81: Attracting users with quality game design
 
Ep.80: Defining Product Management
 
Ep.79: Tips for Financial Success
 
Ep.77: Finding and hiring the right people
 
Ep.76: Quest Design
 
Ep.75: Strategies for successful studios
 
Ep.74: Unlock the secrets of hyper-casual games
 
Ep.72: Future Proofing Game Economies
 
Ep.65: Tips for creating a new game
 
Ep.64: The Value of Data Scientists in your Mobile Game
 
Ep.63: Creating long lasting and meaningful ingame communities
 
Ep.62: UX Game Design tips for Maximum Satisfaction
 
When to pivot your mobile game's approach
 
Solving problems in your mobile game
 
Live Ops and Live Ops Technologies
 
Game Economy Design and Limited Currency
 
The Fundamentals of Monetization Part 2
 
The Fundamentals of Monetization Part 1
 
Secrets to a successful mobile game
 
Starting a gaming studio from scratch
 
Using UX to deliver on what players want
 
How to start your own game studio
 
Understanding game economy design
 

Заметки:
Часто упоминают полезность исследования аудитории.
Дважды упоминали The Tower of Want Итана Леви.
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