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ТЗ на моделирование скинов главного героя
ТЗ на анимации для героев и юнитов
Сатисфай - Playfocus
Mastering Retention Podcast
Mastering the art of Live Ops
UX secrets you can learn from Royal Match
Insights into Game Evaluation and Product Management
Marvel Snap: A UX Masterclass
Designing Marvel Snap
VooDoo is disrupting the gaming industry
How to run your game as a service
Player segments yield stronger monetization
Ep.108: Effective Tools in Gaming
Ep.107: New Games
Ep.104: Iterantion and Innovation
Ep.103: Economy Design in Live Games
Ep.102: Live Operations and feature development
Ep.101: A Roadmap to optimal ad placement
Ep.93: Establishing and Maintaining Good Relationships with Users
Ep.92: Creating & Sustaining a great game experience
Ep.90: A balancing act of Product Management
Ep.88: Increasing the longevity of your game
Ep.87: Starting your own game studio
Ep.83: Reasons to play & Reasons to Pay
Ep.82: Web gaming in a mobile world
Ep.81: Attracting users with quality game design
Ep.80: Defining Product Management
Ep.79: Tips for Financial Success
Ep.77: Finding and hiring the right people
Ep.76: Quest Design
Ep.75: Strategies for successful studios
Ep.74: Unlock the secrets of hyper-casual games
Ep.72: Future Proofing Game Economies
Ep.65: Tips for creating a new game
Ep.64: The Value of Data Scientists in your Mobile Game
Ep.63: Creating long lasting and meaningful ingame communities
Ep.62: UX Game Design tips for Maximum Satisfaction
When to pivot your mobile game's approach
Solving problems in your mobile game
Live Ops and Live Ops Technologies
Game Economy Design and Limited Currency
The Fundamentals of Monetization Part 2
The Fundamentals of Monetization Part 1
Secrets to a successful mobile game
Starting a gaming studio from scratch
Using UX to deliver on what players want
How to start your own game studio
Understanding game economy design
Переводы китайских статей по дизайну
Power progression in games
Построение числового баланса
Как игра заставляет вас погружаться? Анализ числовой структуры на ранних этапах «AFK Arena»
Психология дизайна игровых мероприятий (45 советов)
Материалы по психологии игроков
Mastering Retention Podcast
Designing Marvel Snap
https://www.youtube.com/watch?v=HjhsY2Zuo-c
🎤 GDC Talk: Designing Marvel Snap with Ben Brode
Speaker:
Ben Brode, Chief Development Officer at
Second Dinner
Introduction
👋 About Ben Brode:
Former Game Director of
Hearthstone
at Blizzard Entertainment.
Co-founder of Second Dinner, creators of
Marvel Snap
.
Noted for his unique laugh and YouTube rap career.
Designing Marvel Snap
💡 Inspiration and Ingredients:
🍲 Designers as Chefs:
Combining existing game mechanics in new ways.
🛒 Gathering Ingredients:
Played numerous digital and physical card games for inspiration.
🎲 Key Influences:
Backgammon's Doubling Cube:
Betting mechanic to increase stakes.
Clash Royale's
quick gameplay sessions.
Lord of the Rings: The Confrontation
and
Game of Thrones
board games for simultaneous reveals.
Smash Up
for locations with abilities.
🧪 Prototyping and Iteration:
Started with physical prototypes using old business cards.
🎲 Doubling Cube Mechanic:
Increased emotional range and depth.
Reduced zero-sum frustrations.
Went through multiple iterations to balance its impact.
🔄 Simplifying Complexity:
Focused on low complexity and high depth.
Avoided overwhelming players with complicated rules or text.
Reduced card text to essential information.
Embracing Randomness
🎲 Input vs. Output Randomness:
Input Randomness:
Random events happen before player decisions.
Adds variety and requires strategic adaptation.
Output Randomness:
Random events occur after decisions.
Creates exciting and unpredictable outcomes.
🌐 Locations as a Mechanic:
Provide both input and output randomness.
Offer new challenges every game, enhancing replayability.
Assist in balancing and refreshing the meta without constant new card releases.
Naming the Game
🔠 The Challenge of Naming:
Considered various names like "Marvel Cosmic Posse" and "Marvel Heroes of Marvel."
Settled on
Marvel Snap
to reflect the quick gameplay and the snapping mechanic.
🗣️ The Power of Simple Names:
Emphasized that a game's name gains meaning through the player's experience.
Opted for a name that is easy to remember and conveys energy.
Overcoming Development Challenges
👥 Small Team Dynamics:
A smaller team allowed for rapid pivots and experimentation.
Facilitated clear communication and quick decision-making.
📱 Mobile Optimization:
Designed specifically for vertical mobile play.
🎯 Removed Targeting Mechanics:
Eliminated complex targeting to streamline mobile experience.
Adjusted card abilities to remove the need for explicit targeting.
🔄 Simplifying the Core Loop:
Went through numerous iterations to find a satisfying progression system.
🗺️ From Complexity to Simplicity:
Removed unnecessary features and currencies.
Focused on a clear and engaging core gameplay loop.
Key Takeaways
🛒 Stock Your Pantry:
Gather a wide range of inspirations and ideas.
🚤 Be the Speedboat:
Stay agile and ready to pivot until the direction is clear.
🎲 Embrace Randomness:
Use randomness to enhance depth and replayability.
✂️ Simplify Relentlessly:
Aim for low complexity to maximize accessibility and enjoyment, even if it means cutting favored ideas.
Audience Q&A Highlights
🎤 Collaboration with Marvel:
Marvel provided guidance to ensure authenticity but allowed creative freedom.
🛍️ Merchandise Questions:
Merchandise decisions are controlled by Marvel.
📱 Vertical Orientation:
Chosen to create a mobile-first experience that's easy to play on the go.
🃏 Card Variants and Visuals:
Plans to enhance spawned card variants in the future.
🧩 Complexity vs. Depth:
Acknowledged the challenge but confident in the game's lasting depth despite simplicity.
📝 Simplifying Card Text:
Prioritized intuitive understanding over detailed explanations.
💰 Monetization Philosophy:
Focused on player-friendly models, avoiding pay-to-win scenarios.
Inspired by games like Pokémon Go, emphasizing collection over power purchase.
Conclusion
👏 Acknowledgments:
Credited the entire Second Dinner team for their contributions.
🔑 Final Thoughts:
Emphasized the importance of teamwork, iteration, and player-focused design in creating Marvel Snap.
Thank you for exploring the design journey of Marvel Snap with Ben Brode!
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