Gallery
Shared
Share
Explore
Shared
Mastering Retention Podcast

Designing Marvel Snap

🎤 GDC Talk: Designing Marvel Snap with Ben Brode
Speaker: Ben Brode, Chief Development Officer at Second Dinner

Introduction

👋 About Ben Brode:
Former Game Director of Hearthstone at Blizzard Entertainment.
Co-founder of Second Dinner, creators of Marvel Snap.
Noted for his unique laugh and YouTube rap career.

Designing Marvel Snap

💡 Inspiration and Ingredients:
🍲 Designers as Chefs: Combining existing game mechanics in new ways.
🛒 Gathering Ingredients: Played numerous digital and physical card games for inspiration.
🎲 Key Influences:
Backgammon's Doubling Cube: Betting mechanic to increase stakes.
Clash Royale's quick gameplay sessions.
Lord of the Rings: The Confrontation and Game of Thrones board games for simultaneous reveals.
Smash Up for locations with abilities.
🧪 Prototyping and Iteration:
Started with physical prototypes using old business cards.
🎲 Doubling Cube Mechanic:
Increased emotional range and depth.
Reduced zero-sum frustrations.
Went through multiple iterations to balance its impact.
🔄 Simplifying Complexity:
Focused on low complexity and high depth.
Avoided overwhelming players with complicated rules or text.
Reduced card text to essential information.

Embracing Randomness

🎲 Input vs. Output Randomness:
Input Randomness: Random events happen before player decisions.
Adds variety and requires strategic adaptation.
Output Randomness: Random events occur after decisions.
Creates exciting and unpredictable outcomes.
🌐 Locations as a Mechanic:
Provide both input and output randomness.
Offer new challenges every game, enhancing replayability.
Assist in balancing and refreshing the meta without constant new card releases.

Naming the Game

🔠 The Challenge of Naming:
Considered various names like "Marvel Cosmic Posse" and "Marvel Heroes of Marvel."
Settled on Marvel Snap to reflect the quick gameplay and the snapping mechanic.
🗣️ The Power of Simple Names:
Emphasized that a game's name gains meaning through the player's experience.
Opted for a name that is easy to remember and conveys energy.

Overcoming Development Challenges

👥 Small Team Dynamics:
A smaller team allowed for rapid pivots and experimentation.
Facilitated clear communication and quick decision-making.
📱 Mobile Optimization:
Designed specifically for vertical mobile play.
🎯 Removed Targeting Mechanics:
Eliminated complex targeting to streamline mobile experience.
Adjusted card abilities to remove the need for explicit targeting.
🔄 Simplifying the Core Loop:
Went through numerous iterations to find a satisfying progression system.
🗺️ From Complexity to Simplicity:
Removed unnecessary features and currencies.
Focused on a clear and engaging core gameplay loop.

Key Takeaways

🛒 Stock Your Pantry:
Gather a wide range of inspirations and ideas.
🚤 Be the Speedboat:
Stay agile and ready to pivot until the direction is clear.
🎲 Embrace Randomness:
Use randomness to enhance depth and replayability.
✂️ Simplify Relentlessly:
Aim for low complexity to maximize accessibility and enjoyment, even if it means cutting favored ideas.

Audience Q&A Highlights

🎤 Collaboration with Marvel:
Marvel provided guidance to ensure authenticity but allowed creative freedom.
🛍️ Merchandise Questions:
Merchandise decisions are controlled by Marvel.
📱 Vertical Orientation:
Chosen to create a mobile-first experience that's easy to play on the go.
🃏 Card Variants and Visuals:
Plans to enhance spawned card variants in the future.
🧩 Complexity vs. Depth:
Acknowledged the challenge but confident in the game's lasting depth despite simplicity.
📝 Simplifying Card Text:
Prioritized intuitive understanding over detailed explanations.
💰 Monetization Philosophy:
Focused on player-friendly models, avoiding pay-to-win scenarios.
Inspired by games like Pokémon Go, emphasizing collection over power purchase.

Conclusion

👏 Acknowledgments:
Credited the entire Second Dinner team for their contributions.
🔑 Final Thoughts:
Emphasized the importance of teamwork, iteration, and player-focused design in creating Marvel Snap.
Thank you for exploring the design journey of Marvel Snap with Ben Brode!
Share
 
Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.