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Gallery
Stealth System
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Stealth System
Stealth System
System
Getting Started
Controls
Keyboard & Mouse
Player Character
Locomotion
Sprint
Crouch
Jump
Jogging
Abilities
Active
Rock
UI
Smoke
UI
WarpAttack
Assassinate
UI
Utilities
ShadowVision
Targeting
UI
ShadowSystem
Hidden Grass
AI Character
Locomotion
Abilities
Passive
Alertness Level
Unaware
Alerted
UI
Vision
ShadowClone
Hearing
Look At Player
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
Pathing
Waypoint Actor
Customization
Player-Editor
AI-Editor
Waypoint-Editor
Utilities
ShadowSystem
that shadow system depends on where the
Player Character
is standing
if the
Player Character
was in Shadow it’s harder on the
AI Character
to see him
if the
Player Character
was in Light it’s way easy to get spotted by the
AI Character
The shadow system is made from the following components :
1-Spotlights : they are the same normal spotlights but with collision bounds to check if the
Player Character
currently standing in the center of light.
2-Point Lights : they are the same normal point lights but with collision bounds to check if the
Player Character
currently standing in the center of light.
3-Directional lights : they are the same normal Directional lights but with line trace pointing at the
Player Character
to check if the
Player Character
currently standing in shadows or not.
Name
Type
Effect
Cooldown
How to activate
Name
Type
Effect
Cooldown
How to activate
1
ShadowSystem
Utilities
if
Player Character
gets in the shadows
AI Character
won’t be able to see him
Instant
Active By Default
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