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Stealth System
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Stealth System
Stealth System
System
Getting Started
Controls
Keyboard & Mouse
Player Character
Locomotion
Sprint
Crouch
Jump
Jogging
Abilities
Active
Rock
UI
Smoke
UI
WarpAttack
Assassinate
UI
Utilities
ShadowVision
Targeting
UI
ShadowSystem
Hidden Grass
AI Character
Locomotion
Abilities
Passive
Alertness Level
Unaware
Alerted
UI
Vision
ShadowClone
Hearing
Look At Player
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
Pathing
Waypoint Actor
Customization
Player-Editor
AI-Editor
Waypoint-Editor
Passive
Vision
ShadowClone
This Ability will allow the
AI Character
to see the
Player Character
when the
AI Character
loses sight of the
Player Character
he would activate
ShadowClone
Behavior :
if the
AI Character
Saw
Player Character
withing vision Range he would
Chase Player
on that location of last seen location
if the
AI Character
reaches the
Player Character
he would stop within (x) range
if the
AI Character
loses the
Player Character
sight he would activate
Search for Player
if not found then he would
Follow Spline Points
or go back to his last location
Location :
StealthSystem/AI/AI_BP - Vision Function
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