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Stealth System
  • Pages
    • Stealth System
      • System
        • Getting Started
        • Controls
          • Keyboard & Mouse
        • Player Character
          • Locomotion
            • Sprint
            • Crouch
            • Jump
            • Jogging
          • Abilities
            • Active
              • Rock
                • UI
              • Smoke
                • UI
              • WarpAttack
              • Assassinate
                • UI
            • Utilities
              • ShadowVision
              • Targeting
                • UI
              • ShadowSystem
              • Hidden Grass
        • AI Character
          • Locomotion
          • Abilities
            • Passive
              • Alertness Level
                • Unaware
                • Alerted
                • UI
              • Vision
                • ShadowClone
              • Hearing
              • Look At Player
            • Behaviors
              • Follow Spline Points
              • Chase Player
              • Search for Player
              • Check Noise
          • icon picker
            Pathing
            • Waypoint Actor
        • Customization
          • Player-Editor
          • AI-Editor
          • Waypoint-Editor
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Based On & NavMesh Allows the AI to find a Pre-determined path and walk around it while executing behaviors defined in under
 
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