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Gallery
Stealth System
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Explore
Gallery
Stealth System
Stealth System
System
Getting Started
Controls
Keyboard & Mouse
Player Character
Locomotion
Sprint
Crouch
Jump
Jogging
Abilities
Active
Rock
UI
Smoke
UI
WarpAttack
Assassinate
UI
Utilities
ShadowVision
Targeting
UI
ShadowSystem
Hidden Grass
AI Character
Locomotion
Abilities
Passive
Alertness Level
Unaware
Alerted
UI
Vision
ShadowClone
Hearing
Look At Player
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
Pathing
Waypoint Actor
Customization
Player-Editor
AI-Editor
Waypoint-Editor
Abilities
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
The Behavior Tree Takes care of the
AI Character
Behavior based on different conditions
Example : does the
AI Character
see the
Player Character
if so Then do the following Behavior
Chase Player
if not then do
Follow Spline Points
..etc
This is the current Behaviors for our stealth AI :
Follow Spline Points
Chase Player
Search for Player
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