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Stealth System
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Stealth System
Stealth System
System
Getting Started
Controls
Keyboard & Mouse
Player Character
Locomotion
Sprint
Crouch
Jump
Jogging
Abilities
Active
Rock
UI
Smoke
UI
WarpAttack
Assassinate
UI
Utilities
ShadowVision
Targeting
UI
ShadowSystem
Hidden Grass
AI Character
Locomotion
Abilities
Passive
Alertness Level
Unaware
Alerted
UI
Vision
ShadowClone
Hearing
Look At Player
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
Pathing
Waypoint Actor
Customization
Player-Editor
AI-Editor
Waypoint-Editor
Behaviors
Chase Player
Behavior :
if
AI Character
is
Alerted
Then
AI Character
Will chase the
Player Character
on predetermined speed set from
Customization
Under
AI-Editor
The Developer then can define a Behavior for the
AI Character
to do once the
Player Character
is Reached
Location:
StealthSystem/Blueprints/AI
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