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Gallery
Stealth System
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Gallery
Stealth System
Stealth System
System
Getting Started
Controls
Keyboard & Mouse
Player Character
Locomotion
Sprint
Crouch
Jump
Jogging
Abilities
Active
Rock
UI
Smoke
UI
WarpAttack
Assassinate
UI
Utilities
ShadowVision
Targeting
UI
ShadowSystem
Hidden Grass
AI Character
Locomotion
Abilities
Passive
Alertness Level
Unaware
Alerted
UI
Vision
ShadowClone
Hearing
Look At Player
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
Pathing
Waypoint Actor
Customization
Player-Editor
AI-Editor
Waypoint-Editor
Alertness Level
Alerted
When
AI Character
Sees the
Player Character
for (x) amount of time
AI Character
will become
Alerted
Behavior :
Alerted
is a Passive Behavior once activated the AI will seek the
Player Character
if within
Hearing
or
Vision
range
if the
Player Character
not within
Vision
range then
AI Character
will
Search for Player
if there is not last seen location or heard
then the
AI Character
would return to
Unaware
state
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