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Gallery
Stealth System
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Gallery
Stealth System
Stealth System
System
Getting Started
Controls
Keyboard & Mouse
Player Character
Locomotion
Sprint
Crouch
Jump
Jogging
Abilities
Active
Rock
UI
Smoke
UI
WarpAttack
Assassinate
UI
Utilities
ShadowVision
Targeting
UI
ShadowSystem
Hidden Grass
AI Character
Locomotion
Abilities
Passive
Alertness Level
Unaware
Alerted
UI
Vision
ShadowClone
Hearing
Look At Player
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
Pathing
Waypoint Actor
Customization
Player-Editor
AI-Editor
Waypoint-Editor
Abilities
Passive
Alertness Level
Vision
Hearing
Look At Player
Passive
abilities are made out of the following components :
Alertness Level
: puts the
AI Character
on different alertness States and shows it to the
Player Character
Visually
Vision
: Allows
AI Character
to see the world around him and detect
Player Character
or he’s projectiles
Hearing
: Allows
AI Character
to hear sounds and use them to find
Player Character
or he’s projectiles
Look At Player
:
AI Character
would look on
Player Character
if he is in front of him and in-range
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