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Stealth System
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Stealth System
Stealth System
System
Getting Started
Controls
Keyboard & Mouse
Player Character
Locomotion
Sprint
Crouch
Jump
Jogging
Abilities
Active
Rock
UI
Smoke
UI
WarpAttack
Assassinate
UI
Utilities
ShadowVision
Targeting
UI
ShadowSystem
Hidden Grass
AI Character
Locomotion
Abilities
Passive
Alertness Level
Unaware
Alerted
UI
Vision
ShadowClone
Hearing
Look At Player
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
Pathing
Waypoint Actor
Customization
Player-Editor
AI-Editor
Waypoint-Editor
Player Character
Abilities
Active
Utilities
Name
Type
Effect
Cooldown
How to activate
Ability Code
Name
Type
Effect
Cooldown
How to activate
Ability Code
1
Smoke
Active
Fills the screen with smoke vfx effect for (x) amount of time
30 secs
Press 2 to switch projectile type to
Smoke
then RMB to Aim and LMB to throw
AES103
2
Rock
Active
Throws a Rock Object which makes a sound detecting by the
AI Character
could be used to destroy a light source
Instant
Press 1 to switch projectile type to
Rock
then RMB to Aim and LMB to Throw
AES104
3
WarpAttack
Active
Throws a Blade to the Target
AI Character
once the blade reaches the AI the player would teleport to his back Killing / knocking him unconscious
AI Character
in progress
5 secs
RMB to Aim at a
AI Character
once you acquire a target press T to
WarpAttack
AES105
4
Assassinate
Active
Hangs the
AI Character
from behind and throws him on the floor knocking him unconscious / killing him
Instant
Player Character
gets behind the
AI Character
Pressing F button would activate
Assassinate
AES106
5
ShadowVision
Utilities
Player Character
can look through walls and mark any near by
AI Character
Instant
Pressing R would activate
ShadowVision
AES107
6
Targeting
Utilities
Player Character
Able to look at
AI Character
and RMB to set him as a Target
Instant
Pressing RMB while looking at
AI Character
would target him
AES108
7
Broken link
Utilities
if the
AI Character
is unconscious the player character can go near him to drag him around
Instant
Pressing () while Near
AI Character
that’s unconscious would drag him
Player Character
can then move around
AES109
8
ShadowSystem
Utilities
if
Player Character
gets in the shadows
AI Character
won’t be able to see him
Instant
Active By Default
AES110
9
Hidden Grass
Utilities
if
Player Character
gets inside
Hidden Grass
and
Crouch
ing the
AI Character
won’t be able to sense him
Instant
Active By Default
AES111
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