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Stealth System
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Stealth System
Stealth System
System
Getting Started
Controls
Keyboard & Mouse
Player Character
Locomotion
Sprint
Crouch
Jump
Jogging
Abilities
Active
Rock
UI
Smoke
UI
WarpAttack
Assassinate
UI
Utilities
ShadowVision
Targeting
UI
ShadowSystem
Hidden Grass
AI Character
Locomotion
Abilities
Passive
Alertness Level
Unaware
Alerted
UI
Vision
ShadowClone
Hearing
Look At Player
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
Pathing
Waypoint Actor
Customization
Player-Editor
AI-Editor
Waypoint-Editor
System
AI Character
Locomotion
Abilities
Pathing
The
AI Character
is Made Of The Following components :
Locomotion
Alertness Level
Which is made of (
Unaware
,
Alerted
)
Abilities
which is made of (
Vision
,
Hearing
,
Look At Player
,
Follow Spline Points
,
Chase Player
,
Search for Player
,
Check Noise
)
Behaviors
Also the
AI Character
works alongside
Waypoint Actor
to define the path of
AI Character
you can also define the behavior of the
AI Character
using
AI-Editor
all changes made to the
AI Character
get automatically saved on
Broken link
so everything Applied & saved in realtime!
You can define
Waypoint Actor
Behavior using
Waypoint-Editor
define how many points the
AI Character
should walk on
Locations :
Blueprint - Location :
StealthSystem/AI/AI_BP
AnimBP - Location :
StealthSystem/AI/AI_AnimBP
BehaviorTree - Location :
StealthSystem/AI/BehaviorTree
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