JavaScript required
We’re sorry, but Coda doesn’t work properly without JavaScript enabled.
Gallery
Stealth System
Share
Explore
Gallery
Stealth System
Stealth System
System
Getting Started
Controls
Keyboard & Mouse
Player Character
Locomotion
Sprint
Crouch
Jump
Jogging
Abilities
Active
Rock
UI
Smoke
UI
WarpAttack
Assassinate
UI
Utilities
ShadowVision
Targeting
UI
ShadowSystem
Hidden Grass
AI Character
Locomotion
Abilities
Passive
Alertness Level
Unaware
Alerted
UI
Vision
ShadowClone
Hearing
Look At Player
Behaviors
Follow Spline Points
Chase Player
Search for Player
Check Noise
Pathing
Waypoint Actor
Customization
Player-Editor
AI-Editor
Waypoint-Editor
Passive
Hearing
This Ability will allow the
AI Character
to hear sounds made by
Player Character
movements or
Active
In Case of the
Player Character
when the player character jumps within a certain height he will make a sound which the
AI Character
would be able to Hear
The
Player Character
would also be able to hide in
Hidden Grass
and Whistle and the
AI Character
would hear that and go to check what’s the noise.
Active
would make a sound depends on it’s type a
Rock
would make the most amount of sound covering larger area comparing to
Smoke
which would still make sound but wayless
Behavior :
if the
AI Character
Heard a Sound withing Hearing Range he would
Check Noise
on that location of the sound emitter
when there he would wait (x) amount of time then he would
Search for Player
then move back to previous position or continue
Follow Spline Points
Location :
StealthSystem/AI/AI_BP - Hearing Function
Gallery
Share
Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
Ctrl
P
) instead.