JavaScript Required
We’re sorry, but Coda doesn’t work properly without JavaScript enabled.
Advance Male Customization
Share
Explore
Advance Male Customization
AMC
AMC
System
System
Tutorials
Tutorials
AMC
System
Controls
Blueprints
Data
Controls
in
Controls
we go through how to control
AMC
Blueprints
CharacterCustomization_BP
&
Male_AnimBP
UI
is based on UMG and we have the following in
AMC
:
Preset
,
Color Wheel
,
Cloth Picker
,
Texture Clothing
,
Hair
,
Eyes
,
Head
,
Body
And to top it all up we have
Save Data
it stores all the changes you make and store them into a
Preset
so you can load them easily or make different Presets
Default Values is located under
Save Data
you can change values in there so your new character have a different Default Values.
Data
DataTables
: is a table of data contains all types of data like the
EquipableMeshes
contains all the Skeletal meshes that character can equip
Structs
: is a structure type that contains multiple variables inside which can be called and used throughout
AMC
system
Enumeration
: converts Integers and boolean into readable format to use in
AMC
logic
Save Data
: Any customization you do in
AMC
is directly saved to
Save Data
Blueprint Class
and how data moves in
AMC
in general so you get an idea how you can modify the system to fit your own project/game
Controls
in Controls we go through how to control AMC
Blueprints
CharacterCustomization_BP & Male_AnimBP
UI is based on UMG and we have the following in AMC :
Preset , Color Wheel , Cloth Picker , Texture Clothing , Hair , Eyes , Head , Body
And to top it all up we have Save Data it stores all the changes you make and store them into a Preset
so you can load them easily or make different Presets
Default Values is located under Save Data you can change values in there so your new character have a different Default Values.
Data
DataTables : is a table of data contains all types of data like the EquipableMeshes contains all the Skeletal meshes that character can equip
Structs : is a structure type that contains multiple variables inside which can be called and used throughout AMC system
Enumeration : converts Integers and boolean into readable format to use in AMC logic
Save Data : Any customization you do in AMC is directly saved to Save Data Blueprint Class
and how data moves in AMC in general so you get an idea how you can modify the system to fit your own project/game
Related Docs
Hoffman fanmade coffee calculator
Alessandro Mingione
The Inbox-Zero Challenge: How long can you keep up your streak?
Shishir Mehrotra
Two-way writeups: Coda’s secret to shipping fast
Lane Shackleton
Peloton Analytics Tool for Workout Stats [+Template]
Al Chen
How to Find the Perfect CS:GO Mouse Sensitivity
Zack Aman
An inside look at how Figma ships product
Yuhki Yamashita
Four Myths of Bundling
Shishir Mehrotra
OTF Planner (otfplanner.com)
Kenny
Stepn
Всеволод Родионов
Account Plan Template
Eric Glick
Random Quote Generator
Mark Davis
SpotRacer Database
kev null
Who knows Joe?
Todd Cranston-Cuebas
Venta de Garage
Nicolas Hernandez
Two Truths and a Lie
HR Hyderabad
Gallery
Share
Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
Ctrl
P
) instead.