Advance Male Customization

icon picker

in we go through how to control


is based on UMG and we have the following in

, , , ,

And to top it all up we have it stores all the changes you make and store them into a

so you can load them easily or make different Presets

Default Values is located under you can change values in there so your new character have a different Default Values.

: is a table of data contains all types of data like the contains all the Skeletal meshes that character can equip

: is a structure type that contains multiple variables inside which can be called and used throughout

: converts Integers and boolean into readable format to use in

: Any customization you do in
is directly saved to Blueprint Class

and how data moves in
in general so you get an idea how you can modify the system to fit your own project/game

Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
) instead.