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Advance Male Customization
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Advance Male Customization
AMC
System
Controls
Blueprints
CharacterCustomization_BP
Male_AnimBP
UI
Preset
Color Wheel
Cloth Picker
Texture Clothing
Hair
Eyes
Head
Body
Data
DataTables
EquipableMeshes
Icons
Masks
Structs
FabricData
FloatsData
Icons
Meshes
PatternData
TransparentMatData
Enumeration
Save Data
Tutorials
Exporting Your Character
Locomotion
Other Projects
Changing Default Values
Adding New Cloth
AMC
System
Controls
Blueprints
Data
Controls
in
Controls
we go through how to control
AMC
Blueprints
CharacterCustomization_BP
&
Male_AnimBP
UI
is based on UMG and we have the following in
AMC
:
Preset
,
Color Wheel
,
Cloth Picker
,
Texture Clothing
,
Hair
,
Eyes
,
Head
,
Body
And to top it all up we have
Save Data
it stores all the changes you make and store them into a
Preset
so you can load them easily or make different Presets
Default Values is located under
Save Data
you can change values in there so your new character have a different Default Values.
Data
DataTables
: is a table of data contains all types of data like the
EquipableMeshes
contains all the Skeletal meshes that character can equip
Structs
: is a structure type that contains multiple variables inside which can be called and used throughout
AMC
system
Enumeration
: converts Integers and boolean into readable format to use in
AMC
logic
Save Data
: Any customization you do in
AMC
is directly saved to
Save Data
Blueprint Class
and how data moves in
AMC
in general so you get an idea how you can modify the system to fit your own project/game
Controls
in Controls we go through how to control AMC
Blueprints
CharacterCustomization_BP & Male_AnimBP
UI is based on UMG and we have the following in AMC :
Preset , Color Wheel , Cloth Picker , Texture Clothing , Hair , Eyes , Head , Body
And to top it all up we have Save Data it stores all the changes you make and store them into a Preset
so you can load them easily or make different Presets
Default Values is located under Save Data you can change values in there so your new character have a different Default Values.
Data
DataTables : is a table of data contains all types of data like the EquipableMeshes contains all the Skeletal meshes that character can equip
Structs : is a structure type that contains multiple variables inside which can be called and used throughout AMC system
Enumeration : converts Integers and boolean into readable format to use in AMC logic
Save Data : Any customization you do in AMC is directly saved to Save Data Blueprint Class
and how data moves in AMC in general so you get an idea how you can modify the system to fit your own project/game
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