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Advance Male Customization
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in we go through how to control




&


is based on UMG and we have the following in
:


, , , ,
,
,
,



And to top it all up we have it stores all the changes you make and store them into a


so you can load them easily or make different Presets


Default Values is located under you can change values in there so your new character have a different Default Values.



: is a table of data contains all types of data like the contains all the Skeletal meshes that character can equip


: is a structure type that contains multiple variables inside which can be called and used throughout
system


: converts Integers and boolean into readable format to use in
logic


: Any customization you do in
is directly saved to Blueprint Class


and how data moves in
in general so you get an idea how you can modify the system to fit your own project/game


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