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Save Data

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ℹ️Info: AdvanceMaleCustomization/Blueprints/Save_Data

Variables


is made out of Multiple Variables you can see here ⬇️

image.png


these variables save all kinda of data what the player wearing,what is the head morph values & body ..etc
in the chart below we will explain each one of them
SavedDataVariables
Name
Type
Info
Saved Colors
Linear Color
Saves all the colors on the to this array
Saved Textures
Textures
Saves All the textures used throughout
system
Cloth Pattern Data
Pattern Data Struct
saves all the cloth Pattern data used throughout
system
Saved Meshes
Skeletal Meshes
saves the old equipped meshes
Meshes
Skeletal Meshes
saves the current saves slot equipped meshes
Cloth Fabric Data
Fabric Data Struct
saves all the cloth Fabric data used throughout
system
Body Values
Floats
saves all body Floats values
Head Values
Floats
saves all head Floats values
Slot Names
Strings
saves all character preset names
Dates
Texts
save the date in which character slot created (legacy)
Hair Values
Floats
saves all the Hair float values
Eyes Values
Floats
saves all the Eyes float values
Body Morphs
Vectors
saves all the body Morph values and later used to load them into
ClothFloatsData
Floats Data Struct
saves all the floats data for cloth used in
IsTransparentMat?
Transparent Mat Data Struct
saves all the Transparent data for cloth used in
BodyMorphValues
Floats
saves all the body Morph values and later used to load them into (legacy)
HeadMorphValues
Floats
saves all the head Morph values and later used to load them into
IsHairVisiable
Bool
used to store all the Visibility values for the different hair types
There are no rows in this table



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