Advance Male Customization
Share
Explore
Advance Male Customization
Data

Save Data

Intro

Location

ℹ️Info: AdvanceMaleCustomization/Blueprints/Save_Data
Variables

is made out of Multiple Variables you can see here ⬇️
image.png

these variables save all kinda of data what the player wearing,what is the head morph values & body ..etc
in the chart below we will explain each one of them
SavedDataVariables
0
Name
Type
Info
1
Saved Colors
Linear Color
Saves all the colors on the to this array
2
Saved Textures
Textures
Saves All the textures used throughout
system
3
Cloth Pattern Data
Pattern Data Struct
saves all the cloth Pattern data used throughout
system
4
Saved Meshes
Skeletal Meshes
saves the old equipped meshes
5
Meshes
Skeletal Meshes
saves the current saves slot equipped meshes
6
Cloth Fabric Data
Fabric Data Struct
saves all the cloth Fabric data used throughout
system
7
Body Values
Floats
saves all body Floats values
8
Head Values
Floats
saves all head Floats values
9
Slot Names
Strings
saves all character preset names
10
Dates
Texts
save the date in which character slot created (legacy)
11
Hair Values
Floats
saves all the Hair float values
12
Eyes Values
Floats
saves all the Eyes float values
13
Body Morphs
Vectors
saves all the body Morph values and later used to load them into
14
ClothFloatsData
Floats Data Struct
saves all the floats data for cloth used in
15
IsTransparentMat?
Transparent Mat Data Struct
saves all the Transparent data for cloth used in
16
BodyMorphValues
Floats
saves all the body Morph values and later used to load them into (legacy)
17
HeadMorphValues
Floats
saves all the head Morph values and later used to load them into
18
IsHairVisiable
Bool
used to store all the Visibility values for the different hair types
There are no rows in this table



Share
 
Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.