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Gallery
Advance Male Customization
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Advance Male Customization
AMC
System
Controls
Blueprints
CharacterCustomization_BP
Male_AnimBP
UI
Preset
Color Wheel
Cloth Picker
Texture Clothing
Hair
Eyes
Head
Body
Data
DataTables
EquipableMeshes
Icons
Masks
Structs
FabricData
FloatsData
Icons
Meshes
PatternData
TransparentMatData
Enumeration
Save Data
Tutorials
Exporting Your Character
Locomotion
Other Projects
Changing Default Values
Adding New Cloth
Data
Enumeration
Intro
Enumeration
: converts Integers and boolean into readable format to use in
AMC
logic it’s mostly used throughout the system and the following are the main components :
Color Parameters : contains Head,Body & cloth coloring used in
Color Wheel
&
CharacterCustomization_BP
to load data
Equipped Meshes : contains a list of equip-able meshes used to form arrays in
CharacterCustomization_BP
Equipped Textures : list of all the swap-able textures the player character could change again used in
CharacterCustomization_BP
alongside
Head
&
Eyes
UI
Mesh Components : another list like Equipped Meshes but contains added extra mesh which is used in later versions of Customization system
Mesh Type : legacy version of Equipped Meshes
Save Slot Names : a list used to define which mesh get loaded where used by
CharacterCustomization_BP
to define how things get loaded and on
Save Data
to know where to save things
Location
ℹ️Info:
AdvanceMaleCustomization/Blueprints/
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