Intro
: converts Integers and boolean into readable format to use in logic it’s mostly used throughout the system and the following are the main components :
Color Parameters : contains Head,Body & cloth coloring used in & to load data Equipped Meshes : contains a list of equip-able meshes used to form arrays in Equipped Textures : list of all the swap-able textures the player character could change again used in alongside & Mesh Components : another list like Equipped Meshes but contains added extra mesh which is used in later versions of Customization system
Mesh Type : legacy version of Equipped Meshes
Save Slot Names : a list used to define which mesh get loaded where used by to define how things get loaded and on to know where to save things
Location
ℹ️Info: AdvanceMaleCustomization/Blueprints/