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Advance Male Customization
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Data

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Enumeration

Intro


: converts Integers and boolean into readable format to use in
logic it’s mostly used throughout the system and the following are the main components :

Color Parameters : contains Head,Body & cloth coloring used in & to load data
Equipped Meshes : contains a list of equip-able meshes used to form arrays in
Equipped Textures : list of all the swap-able textures the player character could change again used in alongside
&
Mesh Components : another list like Equipped Meshes but contains added extra mesh which is used in later versions of Customization system
Mesh Type : legacy version of Equipped Meshes
Save Slot Names : a list used to define which mesh get loaded where used by to define how things get loaded and on to know where to save things

Location



ℹ️Info: AdvanceMaleCustomization/Blueprints/


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