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Advance Male Customization
  • Pages
    • AMC
      • System
        • Controls
        • Blueprints
          • CharacterCustomization_BP
          • Male_AnimBP
          • UI
            • Preset
            • Color Wheel
            • Cloth Picker
            • Texture Clothing
            • Hair
            • Eyes
            • Head
            • Body
        • Data
          • DataTables
            • EquipableMeshes
            • Icons
            • Masks
          • Structs
            • FabricData
            • FloatsData
            • Icons
            • Meshes
            • PatternData
            • TransparentMatData
          • icon picker
            Enumeration
          • Save Data
      • Tutorials
        • Exporting Your Character
          • Locomotion
          • Other Projects
        • Changing Default Values
        • Adding New Cloth

Enumeration

Intro


: converts Integers and boolean into readable format to use in
logic it’s mostly used throughout the system and the following are the main components :

Color Parameters : contains Head,Body & cloth coloring used in & to load data
Equipped Meshes : contains a list of equip-able meshes used to form arrays in
Equipped Textures : list of all the swap-able textures the player character could change again used in alongside
&
Mesh Components : another list like Equipped Meshes but contains added extra mesh which is used in later versions of Customization system
Mesh Type : legacy version of Equipped Meshes
Save Slot Names : a list used to define which mesh get loaded where used by to define how things get loaded and on to know where to save things

Location



ℹ️Info: AdvanceMaleCustomization/Blueprints/


 
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