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Advance Male Customization
  • Pages
    • AMC
      • System
        • Controls
        • Blueprints
          • CharacterCustomization_BP
          • Male_AnimBP
          • UI
            • Preset
            • Color Wheel
            • Cloth Picker
            • Texture Clothing
            • Hair
            • Eyes
            • Head
            • Body
        • icon picker
          Data
          • DataTables
            • EquipableMeshes
            • Icons
            • Masks
          • Structs
            • FabricData
            • FloatsData
            • Icons
            • Meshes
            • PatternData
            • TransparentMatData
          • Enumeration
          • Save Data
      • Tutorials
        • Exporting Your Character
          • Locomotion
          • Other Projects
        • Changing Default Values
        • Adding New Cloth

In The
section we will go through the


: is a table of data contains all types of data like the contains all the Skeletal meshes that character can equip


: is a structure type that contains multiple variables inside which can be called and used throughout
system


: converts Integers and boolean into readable format to use in
logic


: Any customization you do in
is directly saved to Blueprint Class


and how data moves in
in general so you get an idea how you can modify the system to fit your own project/game


 
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