Intro
The is the main Animation Component on it’s has all the functionality Idle animation, look at camera and anything related to animations, we also have Cloth_AnimBP and finally we have Body Morphing. Location
ℹ️Info: AdvanceMaleCustomization/Character/Animations/Male_
AnimBP
Logic
Look At Location : this is the location we get from and it’s the location of the Camera Neck/EyesTracking : we use that to stop The Neck / Eyes Tracking if certain threshold is reached
CameraInfront : This is a bool check if the camera infront of the player or not
Cloth AnimBP
Cloth_AnimBP is a duplicate from but it runs in it’s own Instance, the reason we do this so we don’t have to use master root component and we can keep secondary meshes collisions so we can use it on
Body Morphing
is based on “Transform (Modify) Bone” Node we feed it the value over from under the values then assigned into variables and applied in “Transform (Modify) Bone”
❗Warning: The order in which the Transform (Modify) Bones nodes placed is very important changing that will change the final Morphing results!