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Advance Male Customization
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Male_AnimBP

Intro


The is the main Animation Component on
it’s has all the functionality Idle animation, look at camera and anything related to animations, we also have Cloth_AnimBP and finally we have Body Morphing.

Location


Located under :
ℹ️Info: AdvanceMaleCustomization/Character/Animations/Male_
AnimBP

Logic


Look At Location : this is the location we get from and it’s the location of the Camera
Neck/EyesTracking : we use that to stop The Neck / Eyes Tracking if certain threshold is reached

CameraInfront : This is a bool check if the camera infront of the player or not
image.png

Cloth AnimBP


Cloth_AnimBP is a duplicate from but it runs in it’s own Instance, the reason we do this so we don’t have to use master root component and we can keep secondary meshes collisions so we can use it on

Body Morphing


is based on “Transform (Modify) Bone” Node we feed it the value over from
under
the values then
assigned into variables and applied in “Transform (Modify) Bone”
image.png

❗Warning: The order in which the Transform (Modify) Bones nodes placed is very important changing that will change the final Morphing results!

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