Intro
You used and made yourself a character now you want to use that character in your own project that’s being part of or any other project, In this tutorial we will go just through that.
So let’s begin!!!
The first thing you need to learn is how your character is being generated and saved then we will learn how you can load that saved character into your own project,
How Data is used
if you want to dive deep into how the data get saved checkout & to learn more but for our short tutorial all you need to know is this the character customization system is made out from the following :
Character Mesh : is the Male Character model
Sub-Meshes : these are mostly clothing & accessories
Swap-able Textures : these are the textures you can use and modify on the fly to make procedural textures
Morph Values : from morphing the Head to a different one into combine multiple heads and even changing the body shape
Color Values : everything uses stores a color values for everything in Float & Vector Values : these are the all parameters you can change in from the roughness slider to normal power ..etc Few other things : there is multiple other stuff as well like boolean values and custom data like fabric type structs
How is The Character Is Generated
Using the User Interface the player character can generate a different by changing the eyes body shape and equipping different clothing and having different patterns ..etc all the data get saved on using “Save-Load Presets” Functions you can read more about them in How to Load Your Character Outside AMC
You can simply drag into your map and and write the name of the preset you want to load by clicking on the blueprint under details panel load system
How to Load Your Character In Your Own Blueprint
you can do that with locomotion easily since it’s built-in to support by going here