UMG since it’s easier to do on single swap-able meshes)
Head : slot 2 is for the Head wear the first column is mostly empty indicated that if the first column assigned it means nothing is there after that we start assigning skeletal meshes
Upper : slot 3 is for the Upperbody wear
Lower : slot 4 is for the Lowerbody wear
Back : slot 5 is for the back wear like capes and ropes