Skip to content
Advance Male Customization
  • Pages
    • AMC
      • System
        • Controls
        • Blueprints
          • CharacterCustomization_BP
          • Male_AnimBP
          • UI
            • Preset
            • Color Wheel
            • Cloth Picker
            • Texture Clothing
            • Hair
            • Eyes
            • Head
            • Body
        • Data
          • DataTables
            • icon picker
              EquipableMeshes
            • Icons
            • Masks
          • Structs
            • FabricData
            • FloatsData
            • Icons
            • Meshes
            • PatternData
            • TransparentMatData
          • Enumeration
          • Save Data
      • Tutorials
        • Exporting Your Character
          • Locomotion
          • Other Projects
        • Changing Default Values
        • Adding New Cloth

EquipableMeshes

Intro


contains all the Skeletal meshes that character can equip in
these include Main Meshes like characters and sub-meshes like clothes

Location



ℹ️Info: AdvanceMaleCustomization/Blueprints/Datatables/DT_EquipableMeshes

Mesh : slot 0 is dedicated to the player Mesh in-case you need to assign multiple meshes and swap between them based on different conditions
Hair : slot 1 is the hair Mesh (we currently assign the hairs from the
UMG since it’s easier to do on single swap-able meshes)
Head : slot 2 is for the Head wear the first column is mostly empty indicated that if the first column assigned it means nothing is there after that we start assigning skeletal meshes
Upper : slot 3 is for the Upperbody wear
Lower : slot 4 is for the Lowerbody wear
Back : slot 5 is for the back wear like capes and ropes
Hands : slot 6 is for the hands wear
Belt : slot 7 is for the Belt wear
Foot : slot 8 is for the Foot wear
Arms : slot 9 is for the Arms wear

 
Want to print your doc?
This is not the way.
Try clicking the ··· in the right corner or using a keyboard shortcut (
CtrlP
) instead.