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Physically Based Auto Depth of Field
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Tuning Your Preset

When it comes to tuning your preset you’ll be mostly working with:
@Max Distance
@Focal Length
@Base Aperture
@Extended Aperture
Start with the
@Max Distance
from 0 and bring something in the foreground into focus
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Next set your
@Base Aperture
to the overall level of depth you want for your scene
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Set your
@Extended Aperture
until most of the core foreground of your scene turns blue.

Check out this video for specific tuning

🧭See ahead:
Setting your
@Focal Length
( or test your ingame ones if you have multiple)
~17.13 is the common 70 FOV in many standard games like FPS based on a full frame sensor size
Set your
@Base Aperture
to a value you want to use when moving around the scene
For an example if we take 5.6 base and 32 extended we could have a nice natural depth you might be more accustomed to and would be useful when exploring areas where you want a little bit of depth, like an open vista.
Common Apertures
F.stop
Notes
1
2.4
roughly the aperture of an eye in terms of DoF
2
2.8
a lot of shallow depth of field good for object close ups
3
5.6
a common average many lenses and shooting conditions
4
8
a very natural lens setting, gives you a nice balance between slight depth and a sharper scene
5
11
From here an above, a great setting for the extended aperture to be set to for open scenes
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is now complete
You should see your scene switch between BLUE on your focus points and RED on things that will be out of focus in debug view.
! Before exiting playmode be sure to

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