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Gallery
Physically Based Auto Depth of Field
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Physically Based Auto Depth of Field
Physically Based Auto Depth of Field
Physically Based Auto Depth of Field
Features
Compatibility
FAQ
Limitations
Known Issues
Documentation 1.2
Quickstart
Presets
Shipped Presets
Tuning Your Preset
Save Your Preset
Internal Vs External Scenes
Enabling HDRP Debug
Integration
Cinemachine
Reference
Releases
Support and Feedback
Tutorials
HIBIKI support
HIBIKI roadmap
Roadmap - HIBIKI entertainment
Glossary
Glossary
Search
Accuracy
Accuracy
Accurate [RayPointMode]
Accurate [RayPointMode]
Advanced Volume
Advanced Volume
Base Aperture
Base Aperture
Component
Component
Default [Preset]
Default [Preset]
DepthOfFieldCoC
DepthOfFieldCoC
Extended Aperture
Extended Aperture
Focal Length
Focal Length
Focus Points
Focus Points
FOV
FOV
FOV multiplier
FOV multiplier
Frustum
Frustum
Glass [Check Range]
Glass [Check Range]
Glass [Focus Correction]
Glass [Focus Correction]
Glass [Raycast Limit]
Glass [Raycast Limit]
Glass [Tag]
Glass [Tag]
HD Camera
HD Camera
HIBIKI asset
HIBIKI asset
Layer
Layer
MainCamera
MainCamera
Max Distance
Max Distance
Override Volume
Override Volume
PBADOF
PBADOF
Physical Camera
Physical Camera
Post Processing Quality Settings
Post Processing Quality Settings
Preset
Preset
Raycast [Physics]
Raycast [Physics]
Render Pipeline Asset
Render Pipeline Asset
Rendering Debugger
Rendering Debugger
Safe Standard [Preset]
Safe Standard [Preset]
Save [Button]
Save [Button]
Show Gizmos
Show Gizmos
Simple [RayPointMode]
Simple [RayPointMode]
Transition Time
Transition Time
Volume Framework
Volume Framework
Name
Accuracy
Link
Desciption
The amount of Raycast used to find optimal focus point. ( is multiplier)
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