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Gallery
Physically Based Auto Depth of Field
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Physically Based Auto Depth of Field
Physically Based Auto Depth of Field
Physically Based Auto Depth of Field
Features
Compatibility
FAQ
Limitations
Known Issues
Documentation 1.2
Quickstart
Presets
Shipped Presets
Tuning Your Preset
Save Your Preset
Internal Vs External Scenes
Enabling HDRP Debug
Integration
Cinemachine
Reference
Releases
Support and Feedback
Tutorials
HIBIKI support
HIBIKI roadmap
Roadmap - HIBIKI entertainment
Glossary
Physically Based Auto Depth of Field
Documentation 1.2
Quickstart
Presets
Enabling HDRP Debug
Integration
Reference
Component Overview
1.2.x Component Overview (Legacy 2019 - 2021)
Link to online Documentation
Preset and camera selection
Tuning for the Raycast
Layers
- What Colliders
FOV x
- How wide the Rays
Max Dist
- How far the rays will cast before
Extended Aperture
will start.
Camera and DoF features
Base
and
Extended Aperture
This is the range of depth that the Auto Focus will utilise to determine the environment around you
Glass check
Aids design choice of being able to look through or on transparent objects
Debuggers
Gallery
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