Gallery
Physically Based Auto Depth of Field
Share
Explore
Features

icon picker
FAQ

Search
What is the performance Cost?
What is the performance Cost?
Can i get the same look and feel between HDRP or URP?
Can i get the same look and feel between HDRP or URP?
Do you support camera stacking in URP
Do you support camera stacking in URP
Why can i see a noticeable dividing line between flat planes of when i look down
Why can i see a noticeable dividing line between flat planes of when i look down
Do you support 3rd person views?
Do you support 3rd person views?
Do you support First Person Shooters?
Do you support First Person Shooters?
Can i still use Unity’s Depth of field?
Can i still use Unity’s Depth of field?
What is the performance Cost?
Answer
We have given ourselves maximum limit of 0.1% CPU utilisation for the lifetime of PBADOF.
The total cost of Depth of Field in Unity in general varies based on the following:
asset quality settings
screen resolution
8 / 16bit colour/post buffers
filtering quality
physically based toggle off or on

Share
 
Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.