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Physically Based Auto Depth of Field
Physically Based Auto Depth of Field
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Features
Limitations
Setting the Volume Override Exposure
to
Use Physical Camera
will inaccurately fluctuate it.
It is highly recommended
not
to use PB ADoF with physically-based camera exposure and use Automatic Exposure instead.
URP has limited resources in terms of debugging
URP Works best with Bokeh mode
Rays are collider based, no current depth mapping at launch stage
Only active at runtime
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