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Crafts and synesthesia in my Video Games
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Crafts and synesthesia in my Video Games
Crafts and synesthesia in my Video Games
Crafts and synesthesia: making a video-game album and its concert version
Where it all really begins: Matter
Personal project: Square Paper City, an electronic music album playable as a game
The Game Design Sandbox
Develop and Compose: two sides of the same coin
Switching from Fmod Studio to Metasound
Synesthesia
Mechanics, visual and sound systems
Music data communication
Timelines/Phasors as essential elements of synesthesia
Shaders and Instanced Static Mesh as tools for implementing synesthesia -> lower cost, wow effect
The Concert
Technologies : Unreal Midi, contrôleur externe
Midi, Midi controller and Unreal Midi constraints
Program Change, CC, Notes: the midi control triad
The value of an imperfect experience: bugs and accidents to enhance the dynamics of the concert
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