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Crafts and synesthesia in my Video Games
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Crafts and synesthesia: making a video-game album and its concert version
Where it all really begins: Matter
Personal project: Square Paper City, an electronic music album playable as a game
The Game Design Sandbox
Develop and Compose: two sides of the same coin
Switching from Fmod Studio to Metasound
Synesthesia
Mechanics, visual and sound systems
Music data communication
Timelines/Phasors as essential elements of synesthesia
Shaders and Instanced Static Mesh as tools for implementing synesthesia -> lower cost, wow effect
The Concert
Technologies : Unreal Midi, contrôleur externe
Midi, Midi controller and Unreal Midi constraints
Program Change, CC, Notes: the midi control triad
The value of an imperfect experience: bugs and accidents to enhance the dynamics of the concert
Thanks !
Crafts and synesthesia: making a video-game album and its concert version
Who am I?
I’m Tom aka
Tomavatars
I'm originally an electronic music producer and performer since 2003, then a game sound designer, then a developer, then a bit of everything.
Co-founder of the Rennes-based indie studio
Concrete Games
in 2017.
We made games
Hyperun (2017)
Matter (2018)
Janga (demo 2020)
Square Paper City (since 2020)
And its concert version (2023)
And a lot of game jams !
Itch.io
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