1️⃣ Introduction
2️⃣ Round №1
Look through the materials provided to students for the lesson.
Spend 5-7 minutes talking about, explaining, asking questions and introducing materials (aka vocabulary) to students.
Make sure they now understand how to use it.

▶️ Spend more time on this part if necessary
▶️ You goal is to make students realize that they actually learned something today
▫ What comes to mind when you hear the word adventure?
▫ What was the finest adventure you've ever gone on?
▫ What adventures do you look forward to in the future?
▫ Is the idea of an adventure different between different ages?
▫ Is learning a new skill an adventure?
▫ Do adventure films or video games make you want to go on an adventure? ▫ Can you recommend one?
3️⃣ Round №2
4️⃣ Outroduction
▫ Young generation today doesn't want to go on a real adventure, they can have everything in the virtual world.
▫ Christopher Columbus' adventure caused slavery in the US.
▫ If adventure is not dangerous, it is no adventure.
▫ You can live happily without adventures.
▫ Adventure = travel.
▫ Self-development is an internal adventure.
Spend 5-7 minutes discussing the mistakes people made.
Give good and bad examples of how the vocabulary you discussed in the beginning was used during the lesson.
Visit breakout rooms and write down students’ mistakes
engage with the students as much as the situation requires
write down common mistakes
write down misuse of the vocabulary (materials) of the lesson
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