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Cloud GPUs

Platform
Cost per Session
Launch Time
Durability & Quota
AWS
~$0.65-0.84/hr
90–200s (Fast Launch ~60% faster)
High; multi-region, pre-installed games supported
Google Cloud
~$0.68-1.05/hr
-
Medium; region/GPU-specific quotas
Paperspace
~$0.44-0.92/hr
Fast, but quota limited for gaming
Low; gaming GPU quota hard to get
Vultr
~$0.42-1.15/hr
Very slow (~30–35 min restore from snapshot)
Snapshot-dependent
There are no rows in this table

AWS Cloud Gaming Setup

1080p gaming workloads on AWS, using g4dn.xlarge (NVIDIA T4) and g4ad.xlarge (AMD Radeon Pro V520) instances. It includes compute, storage, Windows licensing, snapshots, and network cost analysis.
1. Instance Selection for 1080p Gaming
g4dn.xlarge (NVIDIA T4)
vCPUs / RAM: 4 / 16 GB
GPU: NVIDIA T4 (16 GB VRAM)
Performance: Medium–High @ 1080p
Advantages: Excellent streaming quality via NVENC encoder
Windows Base price: $0.842/hr
g4ad.xlarge (AMD Radeon Pro V520)
vCPUs / RAM: 4 / 16 GB
GPU: AMD V520 (16 GB VRAM)
Performance: High–Ultra @ 1080p
Advantages: Cost-efficient, console-class performance
Windows Base price: $0.657/hr
> : Use g4dn if streaming latency/quality is critical; g4ad is ideal for cost-optimized 1080p gaming.
2. Storage & Snapshots
EBS Type: gp3 volumes
OS Volume: 30 GB (~$2.40/month)
Game Volume: 50–100 GB (~$4–8/month)
Snapshot Storage: ~$0.05/GB/month
Using per-game snapshots + custom AMIs allows fast booting (~60–180s). Fast Launch reduces this by ~60%.

3. I think -

Use custom AMIs + Fast Launch to reduce boot time per game.
Select instance type based on streaming needs: g4dn for low-latency NVENC streaming, g4ad for cost-effective 1080p sessions.
Maintain per-game snapshots to enable fast restores.
Optimize network usage to control egress costs.
Consider Reserved Instances/Savings Plans for long-term cost reductions.

4. Summary

g4ad.xlarge: Cheapest for 1080p gaming (~$0.657–0.85/hr)
g4dn.xlarge: Premium option (~$1.06–1.08/hr) with superior streaming quality
Snapshots + Custom AMIs: Enable fast boot (60–180s)
Storage cost: Minor (~$5/month per AAA game)
Network egress: Largest cost factor (~?%)

 
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