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Physically Based Auto Depth of Field
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What is the performance Cost?
What is the performance Cost?
Can i get the same look and feel between HDRP or URP?
Can i get the same look and feel between HDRP or URP?
Do you support camera stacking in URP
Do you support camera stacking in URP
Why can i see a noticeable dividing line between flat planes of when i look down
Why can i see a noticeable dividing line between flat planes of when i look down
Do you support 3rd person views?
Do you support 3rd person views?
Do you support First Person Shooters?
Do you support First Person Shooters?
Can i still use Unity’s Depth of field?
Can i still use Unity’s Depth of field?
What is the performance Cost?
Answer
We have given ourselves maximum limit of 0.1% CPU utilisation for the lifetime of PBADOF.
The total cost of Depth of Field in Unity in general varies based on the following:
asset quality settings
screen resolution
8 / 16bit colour/post buffers
filtering quality
physically based toggle off or on

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