Physically Based Auto Depth of Field
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Physically Based Auto Depth of Field

1.3+| END-USER Documentation

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1.3.3
GA
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OVERVIEW


Physically Based Auto Depth of Field is a powerful component extension that enables Unity's depth of field post-processing to dynamically focus pull, and push as you move through a scene, intelligently focusing on objects .
A dynamic aperture also allows the system to adapt to your scene, adding beautiful bokeh and depth to nearby objects while seamlessly transitioning to an open world view on the fly.
The system harmonises with the Unity Volume Framework and Cinemachine to further blend Gameplay and Cinematic shots.

ADOF floor copy.jpg
Overview (ENG)
PBADOF-Overview.wav
2.7 MB

Visão geral (BR-PT)
PBADOF-Visão geral.wav
3.6 MB

概要 (JP)
PBADOF-概要.wav
3.7 MB

Document Last Updated:
2/26/2024 2:57:19 PM


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