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Physically Based Auto Depth of Field
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Features

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Limitations

Setting the Volume Override Exposure to
@Physical Camera
will inaccurately fluctuate it.
It is highly recommended not to use PBADOF with physically-based camera exposure and use Automatic Exposure instead.
URP has limited resources in terms of debugging
URP Works best with Bokeh mode
Rays are collider based, no current depth mapping at launch stage
Only active at runtime
No support for Local Split Screen
No support for multiple components on multiple cameras

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