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Immersive Learning

Thoughts, projects & takeaways
Highlights
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Immersive learning architect and XR education expert with 15+ years of experience in 3D and blended learning spaces.
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Created and directed an award-winning virtual international education program in immersive 3D space.
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10+ years of experience teaching in immersive spaces at university level as professor of media studies.
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Currently working on 3D simulation training utilizing XR/VR/AR and real-time data mapped from physical components to digital twins.
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Previously worked with WHO on Mass Casualty Augmented Reality Experience (MCARE) project, as well as their online learning experience platform, WHO Academy.
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Projects

WHO’s Mass Casualty Augmented Reality project
#CloseTheDistance of remote collaboration
A talk show in immersive game space
Instant Online Collaboration methodology
Exploring Identity through Immersive Roleplay
Co(X)ist, coexistence thru immersive roleplaying
Virtual, immersive cultural exchange program
VR narratives of refugee journeys
Example of classes in immersive environments

Interviews

Presentations

Published in

Research

Speaking

Speaker @ TEDxFulbright: Combining game-based actions with news to inspire community action
Moderator for Talks @ Google panel on role of arts in resilience
Speaker @ Fulbright in a Connected World, hosted by U.S. State Department
Fulbright in a Connected World
Fulbright in a Connected World (http://www.state.gov/r/pa/prs/ps/2012/06/191775.htm) is a panel discussion on the Fulbright Program's future in social media. The panel, moderated by the State Department's Senior Advisor for Innovation in the Bureau of Educational & Cultural Affairs, Suzanne Philion, features panelists Tom Rielly, Fellows Director, TED; Josephine Dorado, New School / funksoup.com; Ross Hoffman, Strategic Partnerships, Twitter; and Jordan Bitterman, Senior Vice President, Digitas. _________________________________________________________________________________________________ The Bureau of Educational and Cultural Affairs' (ECA) mission is to increase mutual understanding between the people of the United States and the people of other countries by means of educational and cultural exchange that assist in the development of peaceful relations. Learn more about the exciting work, and many opportunities for cultural exchange through the Bureau of Educational and Cultural Affairs at http://eca.state.gov 🌎 ECA’S Exchange Programs: http://exchanges.state.gov 🎉 Subscribe To Our Channel: https://www.youtube.com/user/exchangesvideo _________________________________________________________________________________________________ Follow Us On ⭐️Facebook: https://www.facebook.com/ExchangeProgramsAtState ⭐️Twitter: https://twitter.com/ECAatState ⭐️Instagram: https://www.instagram.com/exchangeourworld/ #ExchangeOurWorld #StudyAbroad #Scholarship #ExchangeProgram
www.youtube.com
Moderator for World’s Fair Use Day: Remix in the Gaming Community


Takeaways


Teaching in a virtual learning environment is about extending presence and building online community. ❇️
Designing an experience in digital space is just like choreography: it’s choreography in a different kind of space. 🌀
What it really boils down to is optimizing the emergent technologies available to us, so that we’re not just using them, but creating frameworks that allow us to connect, communicate and collaborate with each other. 👐 
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