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Immersive Learning

Thoughts, projects & takeaways
Highlights
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Developer, designer and educator with 15+ years of experience in immersive learning.
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Created and directed an award-winning virtual international education program in immersive 3D space.
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10+ years of experience teaching in immersive spaces at university level as professor of media studies.
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Currently working on 3D simulation training utilizing XR/VR/AR and real-time data mapped from physical components to digital twins.
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Previously worked with WHO on Mass Casualty Augmented Reality Experience (MCARE) project, as well as their online learning experience platform, WHO Academy.
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Projects

WHO’s Mass Casualty Augmented Reality project
#CloseTheDistance of remote collaboration
A talk show in immersive game space
Instant Online Collaboration methodology
Exploring Identity through Immersive Roleplay
Co(X)ist, coexistence thru immersive roleplaying
Virtual, immersive cultural exchange program
VR narratives of refugee journeys
Example of classes in immersive environments

Interviews

Presentations

Published in

Research

Networked body (exploring performance and the body in online space)

Takeaways


Teaching in a virtual learning environment is about extending presence and building online community. ❇️
Designing an experience in digital space is just like choreography: it’s choreography in a different kind of space. 🌀
What it really boils down to is optimizing the emergent technologies available to us, so that we’re not just using them, but creating frameworks that allow us to connect, communicate and collaborate with each other. 👐 
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