Pioneer in immersive learning, XR/VR/AR, and global alliances with deep expertise in edtech enablement and responsible AI.
Global Education & International Partnerships
State Department TechCamp Programs (2012-2025)
Deployed educational technology training across Africa (Ethiopia, Tunisia, Algeria), Asia (Indonesia, India, Bahrain, Kuwait), Latin America (Colombia, Dominican Republic), and conflict-affected regions (Ukraine). Built sustained partnerships with educational institutions and NGOs, creating knowledge transfer frameworks enabling local organizations to continue programs independently. Participated in securing State Department alumni engagement grants to support follow-on initiatives in collaboration with TechCamp cohorts.
World Health Organization - Cape Town, South Africa (2021-2022)
Created WebXR and avatar-driven experiences for WHO's Mass Casualty AR system, coordinating 3D spatial and motion data pipelines across distributed international teams across Africa, Europe, and Asia. Designed learning solutions prioritizing mobile-first, bandwidth-friendly, and inclusive approaches for deployment across low-connectivity contexts in the Global South.
Fulbright Residencies
Netherlands (2003-2004): 12-month residency at Waag Society in Amsterdam.
Awarded Fulbright grant for international research collaboration at Waag Society, Amsterdam. Research focus: embodied interaction and telematic collaboration across distributed physical sites. Produced Viroid Flophouse (2004): a multi-site performance in which dancers in Amsterdam and Arizona used real-time motion sensing to control each other's shared virtual environment across the Atlantic, representing early applied work in motion capture data pipelines, cross-network data mapping, and embodied interaction design.
Austria (2016): Artist-in-Residence at MuseumsQuartier, Vienna, working with a refugee community.
Awarded Fulbright residency at MuseumsQuartier, Vienna, to work with Macondo refugee community. Led sensitive immersive storytelling and avatar roleplay workshops with women refugees from Somalia, Syria, Chechnya, Afghanistan.
Kidz Connect International Classroom Exchanges (2005-2009)
Founded and directed Kidz Connect, a virtual cultural exchange program linking youth worldwide through 3D avatar roleplaying, improvisational dance performance, and theatrical-digital storytelling in Teen Second Life, pioneering embodied learning in virtual worlds nearly two decades before it entered mainstream EdTech discourse.
Projects
Selected immersive learning initiatives spanning VR/AR educational experiences, international program deployments, and university-based curriculum integration (2003-present).
WHO’s Mass Casualty Augmented Reality project
#CloseTheDistance of remote collaboration
A talk show in immersive game space
Instant Online Collaboration methodology
Exploring Identity through Immersive Roleplay
AI-enhanced Anomaly Detection & XR Training
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Co(X)ist, coexistence thru immersive roleplaying
Virtual, immersive cultural exchange program
VR narratives of refugee journeys
Example of classes in immersive environments
Interviews
Presentations
Published in
Research
Speaking
Speaker @ TEDxFulbright: Combining game-based actions with news to inspire community action
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Moderator for Talks @ Google panel on role of arts in resilience
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Speaker @ Fulbright in a Connected World, hosted by U.S. State Department
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Moderator for World’s Fair Use Day: Remix in the Gaming Community
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Takeaways
Teaching in a virtual learning environment is about extending presence and building online community. ❇️ Designing an experience in digital space is just like choreography: it’s choreography in a different kind of space. 🌀 What it really boils down to is optimizing the emergent technologies available to us, so that we’re not just using them, but creating frameworks that allow us to connect, communicate and collaborate with each other. 👐