Reach
5. Affects every user (Everyone can benefit from this change)
3. Affects some users (Some users in certain use cases can benefit)
1. Niche (and edge case)
Feedback
5. Hear it all the time (across all our feedback channels - Users, Codan's, Research)
3. Heard it from many people (lower frequency but consistently coming back)
1. Heard if from a few users or less (logged once, doesn't seem to churn users, less vocal)
Simplicity
5: Simple (simple to implement & design, low regressions)
3: Somewhat Complicated (general idea of how to do this, need to validate and refine)
1: Complex (unclear how best to solve it, requires buy-in, controversial, complexity in code area)
Team Nudge
We probably won't use this much, everything default to 1, explicit move up from team)
5: Strategic investment (Investment that could outweigh the other pillars)
3: Morale Booster (Codan's feels strongly about this and has logged it many time, harness activation energy)
1: No Nudge (default, let the other pillars decide, removes from this list after set)