El lenguaje de La Sala
El lenguaje de la Sala debe ser preciso (Evitar retorica) para buscar acciones y compromisos efectivos, facilitar la coordinacion y enfocar el intercambio hacia puntos criticos especificos.
Se sugiere guiarse en el lenguaje de Las Conversaciones Estrategicas.
Nueva sugerencia
Sugerencias Estrategias
1
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Generar confianza
Generar confianza
Realiza acciones que hagan tus promesas creibles
Resolver dilema confianza
Cercar Envolver
Cercar Envolver
Atacar desde distintos angulos
Resolver dilema amenaza
Involucrar mas aliados
Involucrar
Desarrolla campaña de acceso a lideres con influencia Aumenta capacidad de lobbying
Presionar
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Atacar preventivam
Atacar preventivam
Atacar cuando se sospecha el otro piensa hacerlo
Presionar
Movilizar indecisos
Movilizar indecisos
Persuade non-mobilized to take a position of support, by adding desired goals and mechanisms to the policy.
Position
Concentrar Fuerzas
Concentrar Fuerzas
Prepara plan de movilizacion de bases. Aplica segmentacion con bases de datos inteligentes. Crea redes y moviliza para la accion
Movilizar Fuerzas de Tierra
Generar Empatia
Generar Empatia
Escucha bien las motivaciones de los otros. Diseña bien tus conversaciones
Mostrar empatia
Llamar atencion
Llamar atencion
Comprometete publicamente a cumplir tus promesas
Identidad
Coordinar Acciones
Coordinar Acciones
Distribuye tu informacion politica con aliados
Focalizar esfuerzos
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Explorar Situacion
Explorar Situacion
Investiga posibles deseos y aspiraciones del adversario
Explorar debilidades
Entrampar
Entrampar
Tentar para que ataque un falso objetivo
Explorar debilidades
Empoderar aliados
Empoderar
Transfiere recursos tangibles e intangibles a tus aliados Darles capacidad de juego
Empoderar
Fracturar Adversario
Fracturar Adversario
Debilita alianzas de adversarios. Identifica tensiones y debilidades. Acercate a disidentes
Dividir adversarios
Deslegitimar Oposicion
Deslegitimar Oposicion
Ataca la legitimidad de las politicas y argumentos de los adversarios
Deslegitimar
Declarar
Estrangular Recursos
Estrangular Recursos
Disminuye fuerza del otro bloqueándole recursos vitales
Debilitar
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Atacar inesperadamente
Atacar inesperadamente
Atacar por donde no se espera y de repente
Debilitar
Cohesionar aliados
Cohesionar aliados
Dale a tus aliados informacion, argumentos y apoyos
Cuidar alianzas
Reforzar credibilidad
Reforzar credibilidad
Incorpora testigos que avalen tus promesas
Credibilidad
Aplicar Cyberwar
Aplicar Cyberwar
Bloquea exposicion a diferentes medios
Confiscar argumentos
Motivar/Incentivar
Motivar/Incentivar
Ofrece incentivos de impacto e interes de los otros
Cambiar posicion
Cruzar puente
Cruzar puente
Reunirse con oponentes para buscar objetivos comunes Pagar costo de transaccion
Buscar consenso
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Construir alianzas
Construir alianzas
Aumenta proceso de busqueda de alianzas. Identifica actores con intereses cercanos y capacidad de influencia.
Aumentar Poder
Aumentar compromiso
Aumentar compromiso
Aumenta contacto con lideres
Aumentar apoyo elite
Fortalecer alianza
Fortalecer alianza
Construye coalitions de poder y recursos
Alianza poderosa
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Alardear
Alardear
Echarsela de que tiene armas que no tiene
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Contraatacar
Contraatacar
Devolver atques
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Etiquetar
Etiquetar
Poner nombres pegajosos a otros o a accione
Presionar
Presionar
Concentar poder en un punto
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Desviar
Desviar
Dirigir ataque hacia otro tema u objetivo
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Camuflaje distraccionn
Camuflaje distraccionn
Disfrazar futuras acciones
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Replegarse
Replegarse
Retirada para recuperar fuerzas o cohesionarlas
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Confundir
Confundir
Adversario no entiende la jugada
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Bloquear
Bloquear
REchazar
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No impacientarse
No impacientarse
Jugar a la espera
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Desafiar
Desafiar
Provocar
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Ganar tiempo
Ganar tiempo
Distraer mientras se preparan acciones
Dar ultimatum
Ultimatun
Jugar en ultima instancia
Prometer
Prometer
Generar sentimiento positivo
Requerir
Requerir
Condicionamiento


Military Episodes Wikipedia Battlegrounds
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"" – examples used: and U.S. Submarine Campaign 1943–45 (World War II)
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"" – examples used: () and (Vietnam War)
"" – examples used: (Vietnam War) and (World War II)
"" – examples used: Hindenburg Line (World War I) and (World War II)
"" – examples used: (World War II) and (Vietnam War)
"" – examples used: (World War II) and Gulf War
"" – examples used: (World War II) and 2003 invasion of Iraq (Iraq War)



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1
My Shanty, Lake George
painting by Georgia O'Keeffe
My Shanty, Lake George is a 1922 painting by Georgia O'Keeffe. From 1918 to 1934, Georgia O'Keeffe spent part of the year at Alfred Stieglitz's family estate in Lake George. The depicted shanty was O'Keeffe's studio, which was painted in subdued tones in response to criticism from Stieglitz' circle—Arthur Dove, John Marin, Charles Demuth, Marsden Hartley, and Paul Strand. O'Keeffe said of the painting: "The clean, clear colors were in my head, but one day as I looked at the brown burned wood of the Shanty I thought, "I can paint one of those dismal-colored paintings like the men. I think just for fun I will try—all low-toned and dreary with the tree beside the door." My Shanty was the first painting by O'Keeffe purchased by Duncan Phillips.




2
Composition with Red Blue and Yellow
Painting by Piet Mondrian
Composition II with Red Blue and Yellow is a 1930 painting by Piet Mondrian. A well-known work of art, Mondrian contributes to the abstract visual language in a large way despite using a relatively small canvas. Thick, black brushwork defines the borders of the different geometric figures. Comparably, the black brushwork on the canvas is minimal but it is masterfully applied to become one of the defining features of the work.





3
Self-Portrait with Thorn Necklace and Hummingbird
Painting by Frida Kahlo
Self-Portrait with Thorn Necklace and Hummingbird (Autorretrato con Collar de Espinas) is a 1940 painting by Mexican painter Frida Kahlo.

Kahlo painted the self-portrait, which includes a black cat and a monkey, after her divorce from Diego Rivera and the end of her affair with photographer Nickolas Muray. Muray bought the portrait shortly after it was painted, and it is currently part of the Nickolas Muray collection at the Harry Ransom Center at the University of Texas at Austin.




4
Drama theory

Drama theory is one of the problem structuring methods in operations research. It is based on game theory and adapts the use of games to complex organisational situations, accounting for emotional responses that can provoke irrational reactions and lead the players to redefine the game. In a drama, emotions trigger rationalizations that create changes in the game, and so change follows change until either all conflicts are resolved or action becomes necessary. The game as redefined is then played.

Drama theory was devised by professor Nigel Howard in the early 1990s and, since then, has been turned to defense, political, health, industrial relations and commercial applications. Drama theory is an extension of Howard's metagame analysis work developed at the University of Pennsylvania in the late 1960s, and presented formally in his book Paradoxes of Rationality, published by MIT Press. Metagame analysis was originally used to advise on the Strategic Arms Limitation Talks (SALT).




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Prospect theory

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Blitzkrieg
German-style armoured warfare from WWII
Blitzkrieg ( BLITS-kreeg, German:[ˈblɪtskʁiːk] (listen); from Blitz 'lightning' + Krieg 'war') is a military doctrine in which a surprise attack using a rapid, overwhelming force concentration that may consist of armoured and motorised or mechanised infantry formations, together with close air support, has the intent to break through the opponent's lines of defense, then dislocate the defenders, unbalance the enemy by making it difficult to respond to the continuously changing front, and defeat them in a decisive Vernichtungsschlacht: battle of annihilation.
During the interwar period, aircraft and tank technologies matured and were combined with systematic application of the traditional German tactic of Bewegungskrieg (manoeuvre warfare), deep penetrations and the bypassing of enemy strong points to encircle and destroy enemy forces in a Kesselschlacht (cauldron battle). During the Invasion of Poland, Western journalists adopted the term blitzkrieg to describe this form of armoured warfare. The term had appeared in 1935, in a German military periodical Deutsche Wehr (German Defence), in connection to quick or lightning warfare. German manoeuvre operations were successful in the campaigns of 1939–1941 and by 1940 the term blitzkrieg was extensively used in Western media. Blitzkrieg operations capitalized on surprise penetrations (e.g., the penetration of the Ardennes forest region), general enemy unreadiness and their inability to match the pace of the German attack. During the Battle of France, the French made attempts to re-form defensive lines along rivers but were frustrated when German forces arrived first and pressed on.
Despite being common in German and English-language journalism during World War II, the word Blitzkrieg was never used by the Wehrmacht as an official military term, except for propaganda. According to David Reynolds, "Hitler himself called the term Blitzkrieg 'A completely idiotic word' (ein ganz blödsinniges Wort)". Some senior officers, including Kurt Student, Franz Halder and Johann Adolf von Kielmansegg, even disputed the idea that it was a military concept. Kielmansegg asserted that what many regarded as blitzkrieg was nothing more than "ad hoc solutions that simply popped out of the prevailing situation". Student described it as ideas that "naturally emerged from the existing circumstances" as a response to operational challenges. The Wehrmacht never officially adopted it as a concept or doctrine.
In 2005, the historian Karl-Heinz Frieser summarized blitzkrieg as the result of German commanders using the latest technology in the most advantageous way according to traditional military principles and employing "the right units in the right place at the right time". Modern historians now understand blitzkrieg as the combination of the traditional German military principles, methods and doctrines of the 19th century with the military technology of the interwar period. Modern historians use the term casually as a generic description for the style of manoeuvre warfare practised by Germany during the early part of World War II, rather than as an explanation. According to Frieser, in the context of the thinking of Heinz Guderian on mobile combined arms formations, blitzkrieg can be used as a synonym for modern maneuver warfare on the operational level.





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Prospect theory
Theory of behavioral economics and behavioral finance
Prospect theory is a theory of behavioral economics and behavioral finance that was developed by Daniel Kahneman and Amos Tversky in 1979. The theory was cited in the decision to award Kahneman the 2002 Nobel Memorial Prize in Economics.
Based on results from controlled studies, it describes how individuals assess their loss and gain perspectives in an asymmetric manner (see loss aversion). For example, for some individuals, the pain from losing $1,000 could only be compensated by the pleasure of earning $2,000. Thus, contrary to the expected utility theory (which models the decision that perfectly rational agents would make), prospect theory aims to describe the actual behavior of people.

In the original formulation of the theory, the term prospect referred to the predictable results of a lottery. However, prospect theory can also be applied to the prediction of other forms of behaviors and decisions.





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Flanking maneuver
Military tactic
In military tactics, a flanking maneuver is a movement of an armed force around an enemy force's side, or flank, to achieve an advantageous position over it. Flanking is useful because a force's fighting strength is typically concentrated in its front, therefore to circumvent an opposing force's front and attack its flank is to concentrate one's own offense in the area where the enemy is least able to concentrate defense.

Flanking can also occur at the operational and strategic levels of warfare.





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Military deception
Attempts to mislead enemy forces during warfare
Military deception (MILDEC) is an attempt by a military unit to gain an advantage during warfare by misleading adversary decision makers into taking actions detrimental to the adversary. This is usually achieved by creating or amplifying an artificial fog of war via psychological operations, information warfare, visual deception, or other methods. As a form of disinformation, it overlaps with psychological warfare. Military deception is also closely connected to operations security (OPSEC) in that OPSEC attempts to conceal from the adversary critical information about an organization's capabilities, activities, limitations, and intentions, or provide a plausible alternate explanation for the details the adversary can observe, while deception reveals false information in an effort to mislead the adversary.
Deception in warfare dates back to early history. The Art of War, an ancient Chinese military treatise, emphasizes the importance of deception as a way for outnumbered forces to defeat larger adversaries. Examples of deception in warfare can be found in ancient Egypt, Greece, and Rome, the Medieval Age, the Renaissance, and the European Colonial Era. Deception was employed during World War I and came into even greater prominence during World War II. In modern times, the militaries of several nations have evolved deception tactics, techniques and procedures into fully fledged doctrine.




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Counteratack

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