Filter Level in Content Browser, open Example Dynamic Level (any 1 is ok) → Import Metahuman too
Create a sequence → in sequencer, create a camera → Drag metahuman in sequencer timeline (can delete the control rig in Body and Face of the human)
Modify Camera Setting in Details:
Make a aspect ration like a mobile phone as follow:
Open Camera Component and adjust aperture, focal length, focus distance
Movie Render Queue and Sequencer Tips
Window → Cinematics → Movie render queue
EXR sequence:
Compression PIZ, tick multilayer
Anti-Aliasing:
temporal sample count: 12 (set to 32 or 64 for high quality),
tick Override anti aliasing
Render and engine warm up count: 12 (if no effect applied)
High Resolution (use when render 4k):
Tile Count: 2 or 4
Color Output (for high dynmaic range color space if the rendered clip will go to Resolve):
Tick Enable OCIO Configuration
Save as preset
Camera Rig Rail:
Camera Rig Rail (hold Alt to extend the track), create the rail track
Create cine actor camera, parent under rail (drag the camera actor in the rail track in World Outliner)
Reset the camera location as 0,0,0 (so the camera is on the track)
Add Rig Rail in Sequencer → +Track → Current Position on Rail
→
Add 1st keyframe in beginning of timeline then set as 1 at the ending position on timeline
Add cine actor Camera, position it same as rail track → Add in Sequencer
Add 1st keyframe in 1st F at current Positon on Rail, 2nd frame add automatically when adjust its speed
Adjust the camera rotation, focus on cinema actor in Sequencer to keep the object remained in the frame
Hold Last Frame in Sequencer
R click on the timeline animation box → Properities → Keep state