Sequencer and Setup

Play Media texture/Video in Sequencer


After create media player, material and its instance, and place on the plane surface in the scene
Open Level blueprint:
Add Variable, bname as Mediaplayer;
Variable Type: Media Player → Object Reference
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Complie → (a Default value will pomp up) Then select Mediaplayer → Save
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Grab the Mediaplayer (the case here named Mediaplayer Frame) in Event Graph, create Open Source node and Event Begin play node, connext as follow:
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Add the Media Track in the Sequencer →
R click on the clip on timeline → Properities → choose the media texture
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Now can select the range of the clip of particular wanted frames area
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