In Maya, select the Camera in Outliner →
File → export Selection (as a FBX file) → tick Animation box, and Cameras box → Export
In UE, Create level sequence → drag the wanted 3d object/animations in the timeline
→
Create a new cine camera actor, drag in sequencer → R click the camrea actor → Import
→ select the camrea fbx saved in folder → untick Match by name only, and Camera (coz UE and Maya camera names should be different)
The camera movement from maya is created in UE sequencer
Adjust camrea component in parameter in UE (focus, aperture, focal length, etc)