Sequencer and Setup

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Maya Live link to UE


Setup:


Enable Livelink plugin in UE
Window → Virtual Production → Live Link

Download Mayalivelink in Epic Marketplace
Find maya live link folder in PC, copy the following 2 files from the maya version I use:
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Paste the files into Maya plugin folder in Autodesk:
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Open Maya, enable Plug in manager in Window → Setting Perference
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Type in MEL box (bottom left corner): MayaLiveLinkUI, hit enter
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Back to UE, Live Link box → Message Bus Soruce → should find Maya Live Link Window
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Link the Camera between 2 softwares:



In maya, select the mesh in Outliner, click add selection in Maya Live link box:
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It should show on UE live link box now
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Import the mesh in UE, select it and add Livelink Controller in Add Component
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Choose the Livelink Component Controller, in Subject Representaion, select the mesh mode group
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The mesh in UE scene will be re-positioned and resized
Now the move, rotation and scale in maya will convert in UE


To preview animation converted:

Tutorial 2 example:


In Maya, Select the rig group → Add Selection
Open Mesh of character in UE,
Animation → Preview Controller → Live Link Preview Controller
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Live Link Subject Name: Choose the rig one added in Maya
Now the animation rig can be converted (only previewed in Mesh Window, not yet in the scene/viewport)
To convert the animation in the scene:
R click in Outliner, Animation → Animation Blueprint → Select the correct reference skeleton
Open the created blueprint, add Live Link Pose node, connect to result, and choose subject name as the Rig created in Maya
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Now drag the mesh in the scene, select the mesh → Detais, tick Update Animation in Editor
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Tutorial 1 Example:

Open the Character/Mesh skeleton → Preview Scene Setting→
Preview Controller → choose Live Link Preview Controller
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Tick Enable Camera Sync
Now the camrea sync with Maya (test it by moving camera view in Maya)

Link the rig action from Maya to UE:
In maya Outliner, select the Root in the chracter, Add selection in Maya live link box
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name the character same as in UE mesh, stream type: Full Hierarchy
Go to UE skeleton box, Live Link Subject name, select the character name just created from Maya
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to 8:00, still not transferring the rig movement....

So far the link only streaming in preview, if need to stream in level (i.e in the scene), animaton blueprint is needed:


BlendShapes if any shape animated (called in Maya, Morph Tagert called in UE) Export:

in Maya → open and check the Shape editor:
Shape Editor: Click the icon on the Sculpting shelf. In the main menu bar: Windows > Animation Editors > Shape Editor.
Game Exporter → tick Blendshape in Geometry option (to turn the motion as Morph Target in UE)
in UE, Import option → tick import Morph Target
check if the Morgh Target converted in Object Mesh, play around the Weight value:
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Now if the moving the shape editor parameter in maya, UE side should be viewed
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