Setup:
Enable Livelink plugin in UE
Window → Virtual Production → Live Link
Download Mayalivelink in Epic Marketplace
Find maya live link folder in PC, copy the following 2 files from the maya version I use:
Paste the files into Maya plugin folder in Autodesk:
Open Maya, enable Plug in manager in Window → Setting Perference
Type in MEL box (bottom left corner): MayaLiveLinkUI, hit enter
Back to UE, Live Link box → Message Bus Soruce → should find Maya Live Link Window
Link the Camera between 2 softwares:
In maya, select the mesh in Outliner, click add selection in Maya Live link box:
It should show on UE live link box now
Import the mesh in UE, select it and add Livelink Controller in Add Component
Choose the Livelink Component Controller, in Subject Representaion, select the mesh mode group
The mesh in UE scene will be re-positioned and resized
Now the move, rotation and scale in maya will convert in UE
To preview animation converted:
Tutorial 2 example:
In Maya, Select the rig group → Add Selection
Open Mesh of character in UE,
Animation → Preview Controller → Live Link Preview Controller
Live Link Subject Name: Choose the rig one added in Maya
Now the animation rig can be converted (only previewed in Mesh Window, not yet in the scene/viewport)
To convert the animation in the scene:
R click in Outliner, Animation → Animation Blueprint → Select the correct reference skeleton
Open the created blueprint, add Live Link Pose node, connect to result, and choose subject name as the Rig created in Maya
Now drag the mesh in the scene, select the mesh → Detais, tick Update Animation in Editor
Tutorial 1 Example:
Open the Character/Mesh skeleton → Preview Scene Setting→
Preview Controller → choose Live Link Preview Controller
Tick Enable Camera Sync
Now the camrea sync with Maya (test it by moving camera view in Maya)
Link the rig action from Maya to UE:
In maya Outliner, select the Root in the chracter, Add selection in Maya live link box
name the character same as in UE mesh, stream type: Full Hierarchy
Go to UE skeleton box, Live Link Subject name, select the character name just created from Maya
to 8:00, still not transferring the rig movement....
So far the link only streaming in preview, if need to stream in level (i.e in the scene), animaton blueprint is needed:
BlendShapes if any shape animated (called in Maya, Morph Tagert called in UE) Export:
in Maya → open and check the Shape editor:
Shape Editor: Click the icon on the Sculpting shelf. In the main menu bar: Windows > Animation Editors > Shape Editor.
Game Exporter → tick Blendshape in Geometry option (to turn the motion as Morph Target in UE)
in UE, Import option → tick import Morph Target
check if the Morgh Target converted in Object Mesh, play around the Weight value:
Now if the moving the shape editor parameter in maya, UE side should be viewed